Comments (1)
I'm afraid I won't be implementing this myself, but I am happy to take pull requests from anyone that does want to give it a go.
from quakegvr.
Related Issues (20)
- Gamepad mode broken in verion 1.3.1 HOT 2
- If ArCore installed it hits performance hard - regardless if activated in options or not.
- During MP messages and final rankings are not visible HOT 1
- [Solved for next release] This command makes QGVR run butter smooth HOT 2
- Player keeps drifting to right when in controller mode HOT 1
- Oculus Go @ 60fps command HOT 5
- High Resolution Textures - How To HOT 1
- movement drift HOT 9
- Controll issue - unintentional sidesteps HOT 1
- Occasional stutter not related to phone performance . HOT 7
- Snapturn for controller HOT 4
- Problems with keyboard HOT 5
- Found the source of the performance bug due to lights in darkplaces and a potential fix. HOT 5
- Axe is always in right hand, even if oculus settings are set to left handed
- cvar to change the refresh rate? (for 72Hz for the GO)
- Weapons change unintentional when playing with gamepad (Fixed with workaround) HOT 2
- 6DoF tracking is sometimes messed up and axis are switched
- Command "cl_controllerdeadzone" does not stick in config. Gets deleted after restarting Quake HOT 2
- [Request] Adding dedicated menu to start Deathmatch with Bots
- Any chance for an Oculus Quest port? HOT 2
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