Comments (3)
Can second TrackBallPower's experience with Dpmod. Much smoother by default.
from quakegvr.
This isn't anything to do with vsync, and there's nothing I can really change myself.
For a start dpmod has much improved QuakeC code (not part of the engine, but part of the mod / assets themselves) over the vanilla quake install assets. This isn't something I can change in the engine. Recommendation to anyone is to play with dpmod enabled, it is much improved all round.
I can't really implement that code into my port, because it isn't part of the port, it is part of the assets.. If you want to see what I mean if you look at the contents of the dpmod, there's a folder in there called "qc" and in there, there's lots of QuakeC "qc" files that implement all the magic that the dpmod does.
I'm going to close this as I don't believe there's anything more to do than recommending people play with dpmod for an improved experience.
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Would it then be an idea to (partly) integrate the Dpmod into QuakeGVR?
from quakegvr.
Related Issues (20)
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