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Drahsid avatar Drahsid commented on July 19, 2024

Hey, thanks for the report.

I'll address the issues first:

  1. You will need to just reopen the config. I wrote it with a toggle but the window system doesn't use this, it's just a logic error on my part that I will fix sometime.
  2. I didn't notice this, but will be sure to fix it in the future.
  3. This doesn't happen on my end, I'll look into making it more consistent.

As for your questions:

  1. Yes, it initializes the nodes to (0, 0). The game positions HUD addons relative to their top left (that's what their position values represent.)
  2. This is probably possible, since Dalamud's addon inspector does this to draw a bounding box. I haven't done the research required to implement this yet.
  3. Yes, if we have information about the bounding box, then anchoring a faux position value to the center of the rect is just some simple math.
  4. Yes, this can probably be done with a minor update.

I haven't done too much development on this, since my main purpose for it was to make my target cast bar huge. That being said, most of this stuff is the sort of thing I thought about when initially implementing the plugin, and will probably add in the future.

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Drahsid avatar Drahsid commented on July 19, 2024

I fixed the bugs you outlined in this issue. You should be able to update and get the new version. If you'd like, I can keep this issue open since your suggestions have not been fulfilled.

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Varstahl avatar Varstahl commented on July 19, 2024

You will need to just reopen the config

Yup, I was doing that already, that's why I thought of a non updating boolean

I haven't done too much development on this, since my main purpose for it was to make my target cast bar huge. That being said, most of this stuff is the sort of thing I thought about when initially implementing the plugin, and will probably add in the future.

It's still a neat piece of plugin, I might be able to help in the future, provided I get my feet wet with the architecture

I fixed the bugs you outlined in this issue. You should be able to update and get the new version. If you'd like, I can keep this issue open since your suggestions have not been fulfilled.

As you wish, you've already been too kind, I really didn't expect them to be fixed this quickly especially since it was technically working. Feel free to keep it open or close it if it's out of scope :)

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Drahsid avatar Drahsid commented on July 19, 2024

The missing features outlined in this issue have been implemented in the latest commit, so I am closing the issue. If you are using the plugin from my repo, you can update it now.

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