Comments (1)
https://doc.starling-framework.org/v2.1/starling/textures/TextureAtlas.html
Texture Rotation
Some atlas generators can optionally rotate individual textures to optimize the texture distribution. This is supported via the boolean attribute "rotated". If it is set to true for a certain subtexture, this means that the texture on the atlas has been rotated by 90 degrees, clockwise. Starling will undo that rotation by rotating it counter-clockwise. (逆时针)
but dragonbone did clockwise (顺时针)
from tools.
Related Issues (19)
- command -d参数可能有误
- Spine json "deform" key is empty
- 新版本导出spine存在问题,deform依然为空
- convert from version 2.3 to new(5.5),the output json lost frame event
- 关于DragonBonesPro无法导出的问题 HOT 1
- Dragon Bones to Live2D Format HOT 1
- Dragon Bones viewer
- Convert live2d moc3 format to DragonBones format
- BUG: converting from version 2.x/3.x HOT 9
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- [已解决]用tsc编译的时候报了“未使用的变量的错误“ HOT 1
- BUG: FrameEvents off after converting from version 2.x/3.x to "new" HOT 2
- Spriter support would be awesome HOT 1
- 2db -t new fails HOT 3
- Low Quality in mesh
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