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akdcl avatar akdcl commented on June 11, 2024

Set transformUpdateEnabled to true, before armature advanceTime.

armature = buildArmature();
(armature.getSlot(xxx) as StarlingSlot).transformUpdateEnabled = true;

...

armature.getSlot(xxx).display.getBounds(armature.display);

from dragonbonesas.

mistergreen avatar mistergreen commented on June 11, 2024

Thanks, it works sort of.
(armature.getSlot(xxx) as StarlingSlot).transformUpdateEnabled = true;

This helps to get the changes in the bones transformation but getBounds() still returns a static rectangle.

This works when I get the x,y,width, height of the display.

(_dog.getSlot("dog_arm2") as StarlingSlot).transformUpdateEnabled = true;
_arm_right_slot = _dog.getSlot("dog_arm2").display;
trace(_arm_right_slot.x+":"+_arm_right_slot.y+":"+_arm_right_slot.width);

I guess this will do.

from dragonbonesas.

mistergreen avatar mistergreen commented on June 11, 2024

My mistake, I needed to put
armature.getSlot(xxx).display.getBounds(armature.display);
in a display loop to get the change.

from dragonbonesas.

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