Comments (1)
This is probably easier to do after the unification of #62
from mdframework.
Related Issues (20)
- Hosting standalone, disconnecting, then hosting server causing infinite-synchronizing for new players HOT 2
- MDReplicatedMember OnValueChangedEvent not called locally
- Console Variable System
- Console doesn't allow inputting a string with spaces as arguments
- Caching of reflection data HOT 1
- Godot 3.3 support? HOT 2
- Support Multiple Local Players (Splitscreen)
- Add Integration Test GitHub Action
- Add Unit Test GitHub Action
- Resolving of Method for MDRpc should be more accurate HOT 1
- GameClock RPCs don't set SenderRpcId + Remove config settings to disable GameClock/Synchronizer HOT 5
- Support Events as MDReplicate OnChange callbacks
- Support categories for OnScreenDebug and toggling rendering of individual categories
- MDRpcId variants should call the function if the passed in Id is the local peer HOT 1
- MDReplicatorNetworkKeyIdMap should consider things outside of session immutable HOT 1
- Resolving private members & methods in inheriting classes HOT 1
- Exported game couldn't find default configuration, crash
- Method number could not be found for class method HOT 3
- Add command to auto generate CustomMDConfigDebug.ini and CustomMDConfigExport.ini
- Naming Conventions
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from mdframework.