Comments (3)
I have been able to gen 512x512 well enough using half precision. You can try changing the input sizes in scripts/run.sh, but I wouldn't expect it to work well at more than 512x512 since the currently released weights were not trained on larger videos. Plus the VRAM requirements will go up. I tried genning at lower resolution than 512x320 and weird things started appearing in the videos.
If you want to AI upscale the output, I'd recommend one of the realesrgan anime variants.
If you're referring to the flickering, you can probably fix that in Da Vinci Resolve or maybe with these ComfyUI nodes if you use ToonCrafter in ComfyUI.
from tooncrafter.
I have been able to gen 512x512 well enough using half precision. You can try changing the input sizes in scripts/run.sh, but I wouldn't expect it to work well at more than 512x512 since the currently released weights were not trained on larger videos. Plus the VRAM requirements will go up. I tried genning at lower resolution than 512x320 and weird things started appearing in the videos. If you want to AI upscale the output, I'd recommend one of the realesrgan anime variants. If you're referring to the flickering, you can probably fix that in Da Vinci Resolve or maybe with these ComfyUI nodes if you use ToonCrafter in ComfyUI.
Thank you very much for answering! 512p is great in comparison!! If you could explain to me how I enter the value in "scripts/run.sh",
I actually have no idea about programming or how github works, they just gave me the link directly to the ToonKrafter tool and it was easy to understand that I only had to upload the two key images, but otherwise I don't understand how the website works (I didn't even know how or where to leave this comment). Could you give me a direct link to the site where the code is to change the resolution value? I would greatly appreciate your patience. ^^
from tooncrafter.
you can try to use some super resolution tools.
from tooncrafter.
Related Issues (20)
- raise AttributeError(f"'{type(self).__name__}' object has no attribute '{name}'") AttributeError: 'VisionTransformer' object has no attribute 'input_patchnorm'
- Developed a full version of ToonCrafter HOT 1
- Suggestion: Make a lite version that only cleans up existing human made animations HOT 3
- It`s possible is use as video interpolation x2 fps to anime HOT 1
- Training Compute needed
- What about a gui version? HOT 10
- What about version 1024?
- Can I train tooncrafter checkpoint locally?
- Which config controls temporal layer freezing?
- fodase
- About training loss value HOT 2
- Hardware requirements HOT 1
- we need Color reference
- fire
- did we can train the model?
- Please help!Error occurred when executing DownloadAndLoadDynamiCrafterModel:local variable 'dcmodel' referenced before assignment HOT 1
- Is it possible to generate clips unconditionally?
- How to use API remote call, is there any documentation?
- Dataset
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from tooncrafter.