Comments (8)
Yeah we use Xbox's button names, and the indices of all standard buttons match up with the ButtonName enum in order to be a conformant implementation of our Input API. An input backend may define more non-standard buttons if they're available, though.
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I can definitely see the appeal of this, but I don't think we can implement it as properties. We'd probably have to do Gamepads[0].Buttons.GetA()
. Is this still desirable?
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It would be great :D I am looking forward to see this in library
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Is there a standard for naming gamepad buttons?
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If you mean an industry-global standard, no. But for Silk.NET, the agreed-upon proposal for Silk.NET's button names are available here: https://github.com/Ultz/Silk.NET/blob/master/documentation/proposals/Proposal%20-%20Input.md#buttonname
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So the same ButtonName
may refer to buttons in different physical locations, depending on the brand of the controller?
And since said enum exists, what about Gamepads[0].Buttons[ButtonName.A]
?
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Ah right. The ButtonName enum is mapped to its GLFW index, so it's mapped to whatever physical button GLFW maps it to :D
The only reason it's Gamepads[0].Buttons[(int) ButtonName.A]
and not Gamepads[0].Buttons[ButtonName.A]
is because the IReadOnlyList<Button>
interface requires an int indexer, and I'm not sure if we want to create our own interfaces for each IReadOnlyList
usage just so we can have these indexers.
When extension everything is added, we will consider adding strong-typed indexes. See also: dotnet/csharplang#192
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Oh, I was assuming Buttons[int]
would be accessing a button by the index it's exposed as through the.. driver, I assume? And Buttons[ButtonName]
would instead change depending on layout. Such that, for example, 0 => ButtonName.A
on XBox-style controllers, but ButtonName.B
on Nintendo or ButtonName.X
on PlayStation controllers. (Though, then there's Triangle and Square, ...)
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Related Issues (20)
- WebGPU bindings are broken in 2.21.0 HOT 5
- [ID3DInclude] Custom include handler for D3D.Compile2() HOT 1
- Silk.NET.Vulkan work on iOS? HOT 1
- Interactive Silk.NET Windowing in Polyglot Notebooks HOT 1
- Can't build for iOS HOT 5
- Android Bluetooth permission question HOT 2
- ImGui is broken for OpenGL HOT 1
- Add iOS and Android platform for Silk.NET.WebGPU.Native.WGPU
- Android 14/API 34 RECEIVER_EXPORTED or RECEIVER_NOT_EXPORTED error HOT 3
- SymbolLoadingException HOT 2
- WebGPU ShaderStage missing Flags attribute HOT 2
- Silk.Net 2.21 window is stuck after minimizing HOT 4
- Issue with Silk.NET texture processing HOT 2
- Silk.Net.Core Project does not build because of RequiresLocationAttribute HOT 1
- [DXC] Missing CLSID guid generation
- Shaderc android support x68/64 and arm/arm64 support
- Question regarding Silt.NET.Windowing multi-threaded behavior?
- Imgui Docking feature "undocks" previously docked windows HOT 2
- MiniAudio HOT 1
- It seems that one of the overloads of the ID3D12Device1.CreateRootSignature(...) method throws an exception
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