Comments (4)
In our experience upgrading LLVM versions without dedicated engineering effort to do so always has unforeseen consequences. Recommend waiting for upstream to update here.
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Turns out this requires more build hackery than expected. I'll see how annoying the contribution process is and send some patches upstream if it's not too much.
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https://swiftshader-review.googlesource.com/c/SwiftShader/+/73268
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Landed upstream: https://swiftshader.googlesource.com/SwiftShader/+/1eaac56def92dfadfb2f49695c7d3c5cd1e1274d%5E%21/
Just need to wait for the fix to flow to the GitHub mirror, then we can update our submodule and start building for win-arm64
.
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Related Issues (20)
- Desktop macOS binaries in the Silk.NET.MoltenVK.Native package HOT 2
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