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DorkmasterFlek avatar DorkmasterFlek commented on August 26, 2024

Experimented with these options. The idea of taking the distance between each level and shuffling those instead has resulted in a much smoother curve closer to the vanilla game, without any unusually large gaps between some levels.

Approach for levelling out the total exp to 9999 at lvl 30 is divide the remaining difference (positive or negative) into even "units" and put 1 unit on the first levelup, 2 units on the second, etc. all the way up to 29 units on the last one. This spreads the remaining difference across the later levels more heavily than the earlier ones in a linear fashion.

Including this in the logic rewrite, but I've also added it to the current live logic for now as well. If people don't like it we can switch back easily, but this is live.

from smrpg_web_randomizer.

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