Comments (1)
Experimented with these options. The idea of taking the distance between each level and shuffling those instead has resulted in a much smoother curve closer to the vanilla game, without any unusually large gaps between some levels.
Approach for levelling out the total exp to 9999 at lvl 30 is divide the remaining difference (positive or negative) into even "units" and put 1 unit on the first levelup, 2 units on the second, etc. all the way up to 29 units on the last one. This spreads the remaining difference across the later levels more heavily than the earlier ones in a linear fashion.
Including this in the logic rewrite, but I've also added it to the current live logic for now as well. If people don't like it we can switch back easily, but this is live.
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Related Issues (20)
- Sementes HOT 3
- Key item(s) locked behind failed Booster Tower Curtain Game HOT 1
- Equipment Reward Option
- Support Items Only in Shops / Rewards
- Frog Coin Shop Item Entry HOT 1
- Land's End Fortune / Golden Chest Tweak Options
- Mushroom Way Randomized Chest Refills when Re-entering HOT 1
- Game freeze HOT 1
- Linear Quick Issue with Characters and Stars HOT 12
- Web Interface: Palette Swap doesn't show up on Linear Mode HOT 4
- Water Glitching Out HOT 2
- Bug Report: Game Locks Up On Equip Screen HOT 1
- Beta crashes on SD2SNES on SuperNT HOT 2
- Game freezes when entering room with giant squid after beating it HOT 5
- Duplicate Enemies Occupying Same Space HOT 4
- Softlocks when a boss uses Blizzard or Flame Wall. HOT 3
- Seventh Star Piece is Missing HOT 1
- Game Freezes when attempting to select the Super Suit HOT 1
- Odd glitch, with invisible person behind house in Mushroom Kingdom HOT 1
- smrpg rando bug Johnny Freeze HOT 3
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