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Dayvid Jones's Projects

dorkbots-broadcasters icon dorkbots-broadcasters

[C# and AS3] Dorkbots Broadcasters is a flexible framework for adding and remove listeners to any object and passing objects in the event handler's parameter. Includes a strict state update and declaration system for use in an observer pattern. Lighter than Flash’s Events and doesn’t bubble. It’s not a replacement for Flash’s event system, but a lighter option for use outside of the Display List.

dorkbots-commands-as3 icon dorkbots-commands-as3

Dorkbots Commands is a flexible framework for creating and running parallel and serial commands.

dorkbots-commands-csharp icon dorkbots-commands-csharp

Dorkbots Commands is a flexible framework for creating and running parallel and serial commands, and managing them in state commands.

dorkbots-iso icon dorkbots-iso

Dorkbots Iso is an isometric game engine based on the gamedev tuts+ tutorial by Juwal Bose

dorkbots-objectpool icon dorkbots-objectpool

Dorkbots ObjectPool is a framework designed to cache and manage objects, minimizing the need to instantiate objects by keeping objects available for reuse. It is written in C# and works in Unity. It includes automatic shrinking that adjust the size of an object pool based on the need and usage of the objects.

dorkbots-puremvc-root-view icon dorkbots-puremvc-root-view

This frameworks servers as a means to encapsulate the view specific technology (Stage 3D, DisplayList and SWCs for assets).

dorkbots-sound icon dorkbots-sound

Dorkbots Sound allows for easy management and control of all sounds. Panning and distance fading are built in. It has three groupings and allows for independent volume control for each group. The groups include: 1. Music, 2. Sound FX, 3. Voice-over. The groups need not be rigid, that is, it’s up to the developers how they want to group them. The Voice-over group and the Sound FX group function the same, but they have their own model allowing for distinct control. The Music group functions differently than the other two, only one music object can play at a time, and they ignore many of the effects that Sound FX objects and Voice-over objects can perform (distance fading and stereo panning).

gitignore icon gitignore

A collection of useful .gitignore templates

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