Comments (3)
I’m in the process of building a serializer now. This is just my opinion, but I don’t think DefaultECS needs a serializer in the library. Serialization is so game specific that it would be nearly impossible to make one that would be useful.
from defaultecs.
I've been wondering for a while to leave both my serializers in or move them to their own package, only leaving IComponentReader and IComponentTypeReader in the framework to at least keep an open door for people wanting to make their own serializer... Since they doesn't bring extra dependencies there is no harm for now, maybe one day I won't be too lazy to actually do it.
from defaultecs.
Haha. I know the feeling about being lazy ;)
from defaultecs.
Related Issues (20)
- Disabled entities still publish ComponentChangedMessage HOT 5
- System.Reflection.Emit-using code causes Unity3D IL2CPP compilation fail HOT 3
- Removing a component seems to modify Entity parameter HOT 4
- Second rules query returns same entities as previous query HOT 2
- ComponentAddedHandler or ComponentChangedHandler are not called for Components of the world HOT 1
- Cannot create EntitySet with both WhenAdded and WhenRemoved HOT 2
- Calling Has<T> after Dispose HOT 3
- TextSerializer is not culture invariant HOT 1
- Disposing an entity currently being processed by an AEntitySetSystem HOT 2
- A non generic ISystem HOT 3
- Issue when disposing an entity from Update(TState state, in Entity entity) HOT 2
- WhenAdded / WhenChanged not updating for World component HOT 1
- Some issues of framework HOT 4
- Setting new value of shared component disconnects sharing HOT 3
- How to use Hierarchy and Child extension. HOT 1
- Make EntityRecord and WorldRecord implement all interfaces of Entity and World
- EntityCommandRecorder sets components on entity after it is disposed
- World Names
- Is it ok to use list in component?
- Sometimes when creating a new entity, the components on a previously disposed entity with the same ID are still present HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from defaultecs.