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donnki's Projects

aoi icon aoi

area of interest(AOI)

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

bttree icon bttree

a simple, fast, extendable, visual-editing, visual-debuggable behaviour tree framework...

ddz_skynet icon ddz_skynet

simple implemetation of doudizhu(斗地主), based on skynet

gyp icon gyp

Automatically exported from code.google.com/p/gyp

ksframework icon ksframework

KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload

openra icon openra

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

skynet icon skynet

A lightweight online game framework

unityfge icon unityfge

A unity framework, with the same architechture of FGE

xlua icon xlua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

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