Comments (5)
This is probably an easy fix, but I am curious about this because it logically should not happen. Based on "line 219" in the call stack I assume this is with regards to receiving screen share (as opposed to sharing your screen). I would appreciate some logs, preferably from both the Output Log and the ones obtained by using the Set Log Settings
function. It looks like a remote_video_track_removed
event is received before or at the same time as a remote_video_track_added
event or it is received twice. I have never seen this so I didn't think any special attention was necessary with regards to this TMap. What is the reproduction rate for this? I may have trouble making 100% sure this is fixed if I cannot reproduce it.
@djova-dolby FYI for now
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cppsdk-2023-09-12-08-30-11.log
from comms-sdk-unreal.
Hi guys! Additional information. While trying to reproduce crash we made these steps:
- One user shared his screen
- Other users saw translation
- During the translation user closed an app with alt-F4
- A couple of the users, who saw the translation had a crash.
This time we have the similar call stack as in a first screenshot here, and the log I've sent.
Hope this could help somehow
from comms-sdk-unreal.
The protection against this kind of race should be improved in versions 1.1.7 and 1.2.0-beta.11.
from comms-sdk-unreal.
We will use 1.2 beta then. Thnx for your answers
from comms-sdk-unreal.
Related Issues (20)
- Widget Blueprint for selecting screen share source HOT 1
- Texture creation now happens after OnVideoTrackAdded HOT 4
- Unresolved RHI external symbols HOT 7
- Plugin unstable when "Number of Players">1 when launching in editor HOT 1
- Add function to get information about the local participant HOT 1
- Rename events related to video and screenshare HOT 1
- Documentation for release and beta versions HOT 9
- Update to C++ SDK 2.6.* HOT 1
- Memory leak while sharing a specific window HOT 3
- Crash if conference status changes when closing game HOT 1
- Guard plugin against races HOT 1
- Calling disconnect within screen sharing causes error HOT 2
- v1.2.0 don't package in shipping configuration HOT 5
- UE5 Server MAC build crash with DolbyIOModule error HOT 22
- Crash when closing shared window HOT 4
- Works in editor but crashes in packaged game (Plugin version 1.2.1) HOT 3
- Problem with closing of app UE4
- In a new version we have crash related with avformat-59.dll HOT 2
- cant see the dolby.io virtual world plugins blueprint folder in unreal engine 5.1.1 HOT 1
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