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dnfield avatar dnfield commented on July 16, 2024

I don't think I'm handling this type of viewBox properly - I'm pretty sure the current implementation expects that the viewBox's x and `y will be 0,0.

This is definitely a bug, but as a work around is it possible for you tell Gravit to use a 0,0 based viewBox?

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dnfield avatar dnfield commented on July 16, 2024

Basically, I misunderstood the spec and implemented the first two numbers of viewBox wrong. It wasn't picked up before because they're usually just 0s.

If they're non-zero, the canvas needs to be translated before drawing:

(Note: in some cases the user agent will need to supply a translate transformation in addition to a scale transformation. For example, on an outermost svg element, a translate transformation will be needed if the ‘viewBox’ attributes specifies values other than zero for or .)

I have some code that will render your SVG correctly now, but it touches some files that are actively being worked on in #54 so I'll wait for that.

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dnfield avatar dnfield commented on July 16, 2024

Fixed in e000b0f - this should end up getting published soon, but I want to figure out why Travis is having a hardtime with the goldens these days first.

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