Comments (11)
Hello, please try the latest commit on the main branch!
Take a look how to, if you need help: https://docs.dialogic.pro/getting-started.html#-how-to-install-the-latest-wip-version-
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Sorry, I don't understand what you mean by "in the latest commit on the main branch."
I only set up three variables in Dialogic.
In the root directory, like
Under Miya_var, HaveLike and HavePT
Because these variables were originally set for the character Miya
But during testing, I found that executing the timeline would overwrite existing values.
Later attempts revealed that
"+="
"-="
"*="
"/="
All these functionalities only execute the effect of "="
And this is the scene I used for testing.
At the beginning, the preset values are correct.
When Option 1 is used, havelike +1, but the value of havelike becomes 1 instead of 21.
When Option 2 is used, like +5, but like becomes 5 instead of 25.
Here is the appearance of the timeline text editor.
from dialogic.
What I meant by my previous post, is to update your Dialogic 2 version to the one you can find on the main
branch on this repository. I provided the link on how you can achieve this in that post.
from dialogic.
Oh, I see. My apologies.
I downloaded Dialogic for the first time yesterday,
and this version is what I downloaded. I put all the data into res://. Is this the correct approach?
from dialogic.
No, now you have two Dialogics installed.
The link I sent you has a previous category that walks you through the entire process: https://docs.dialogic.pro/getting-started.html#1-installation--activation
from dialogic.
Oh, sorry for the confusion.
The "Dialogic" folder under assets is where I put the Dialogic character data... Wait, could this be the reason?
I've been working on this project for the past couple of days to test some addons. Before Dialogic, I was testing the Dialogue Manager. To distinguish between file types, I used the name "Dialogic."
I'm really sorry about that.
from dialogic.
You also have the Tests
folder installed, if you followed the link, this should not have been added to the root or anywhere in the project.
Please cleanly remove Dialogic and install it again.
from dialogic.
I created a new Godot project, installed Dialogic 2.0Alpha-13, and restarted.
Then I reconfigured the variables and modified them in the options.
However, the result remains the same.
This is the only code I'm using to display variables and activate the Timeline.
Below are other settings
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If you have installed Alpha 13, you may have not followed my instruction to install the main
branch on this repository.
Please ensure you have installed that version. You can verify this by showing the version at the bottom-left of the Dialogic tab window.
from dialogic.
You mean this one, right?
But I downloaded it from here......
Sorry, let me look again.
By the way, just to clarify, what should be displayed in the version number if it's correctly installed?
from dialogic.
Ah... it seems like the issue might be with the Main file.
I couldn't find any other versions,
so this time I went ahead and downloaded the file for version 2.0 Alpha-13. After testing it,
everything seems to be working fine.
Do I need to change the version number at the top? But it also displays 2.0 Alpha-13.
Sorry for asking another unrelated question, but how do I safely uninstall plugins?
Although I'm currently testing issues by creating a new project directly, it's because when I deleted the plugin files earlier,
the entire project encountered errors, so I did it this way.
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Related Issues (20)
- Many Dialogic errors such as "Parse Error: Could not resolve class" and "Invalid call. Nonexistent function" on editor start, Dialogic panel Character selection and edit HOT 4
- Cannot quick load DialogicCharacter .dch custom resource file HOT 2
- Cannot save Character (.dch) changes directly from Dialogic edit panel, can force save in scene 2D/3D view or by playing but then asterisk remains HOT 5
- History enabled by default, but shown as disabled in the settings HOT 3
- Default character Displayed Name Label color is white on white bubble, making it invisible -> suggesting default to black color HOT 3
- Exported windows projects crash immediately after startup HOT 6
- Color field for custom event
- Timeline scripts edit in external editor are not refreshed even after close and reopen
- Appending text (Choices or [n+]) causes previous text to move due to new bubble (text-length-dependent layout)
- Add a very simple Bubble Layer template that doesn't move, or parameters to disable move HOT 1
- text_bubble.gd (and subsystem_portraits.gd) contain Inference on Variant warning treated as error, prevents customizing script in project code HOT 1
- subsystem_input.gd detects dialogic_default_action with non-exact match, causing it to advance on modifier combo input like Alt+Enter HOT 1
- When Dialogic panel has not been opened, current_editor is null, causing error on save and Debug Game start: "editors_manager.gd:212 - Invalid call. Nonexistent function '_save' in base 'Nil'."
- Hide PROPERTY_USAGE_NO_EDITOR exports in Portrait Settings
- Highlight Full Name when registered as a nickname HOT 1
- Autoload order keeps changing when using Dialogic with another plugin (Maaack's Menus Template) HOT 2
- There is no way to close the reference manager window in i3
- Popups do not have a close button
- Shrinking the editor breaks dialogic UI
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