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PierreMarieBaty avatar PierreMarieBaty commented on June 8, 2024

In src/harness/harness.c around line 182 after

    char* root_dir = getenv("DETHRACE_ROOT_DIR");
    if (root_dir != NULL) {
        LOG_INFO("DETHRACE_ROOT_DIR is set to '%s'", root_dir);
    } else {
        root_dir = OS_Dirname(argv[0]);
    }

I had to add this for macOS app bundle and Windows console support

    char* root_dir = getenv("DETHRACE_ROOT_DIR");
    if (root_dir != NULL) {
        LOG_INFO("DETHRACE_ROOT_DIR is set to '%s'", root_dir);
    } else {
        root_dir = OS_Dirname(argv[0]);
#ifdef __APPLE__
        strcat (root_dir, "/../Resources"); // Pierre-Marie Baty -- macOS .app fix
#endif /* __APPLE__ */
        if (root_dir[0] == 0)
            strcpy(root_dir, "."); // Pierre-Marie Baty -- consistency check (also Win32 fix)
    }

Basically calling chdir("") on Win32 raises an errno (which looks legit to me, what's intriguing here is that it swallows it on POSIX platforms).

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madebr avatar madebr commented on June 8, 2024

The original issue is about Macos finder running applications from / instead of the directory containing the executable.

You're using a "macosx bundle", which our cmake script does not support at all.
Somebody with an app should modify cmake + sources to add that.
CMake has MACOSX_BUNDLE.

A complication with macosx bundles is that for legal reasons, we cannot bundle game resources with an app bundle.

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PierreMarieBaty avatar PierreMarieBaty commented on June 8, 2024

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madebr avatar madebr commented on June 8, 2024

No need to say sorry.
If somebody with a mac and knowledge of CMake comes along, (s)he's free to add this support.

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