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madebr avatar madebr commented on June 2, 2024

do you already use ASAN under Linux?

Occasionally, to verify we are not doing any buffer overflow/use-after-free/... etc.
This is an ongoing issue (dethrace still causes issues).

I created a valgrind suppression file to limit the leaks to Dethrace-only:

valgrind suppression file
{
   ignore_unversioned_libs
   Memcheck:Leak
   obj:*/lib*/lib*.so
}
{
   ignore_versioned_libs
   Memcheck:Leak
   obj:*/lib*/lib*.so.*
}
{
   ignore_FcEndElement_leak
   Memcheck:Leak
   ...
   fun:FcEndElement
}
{
   ignore_pango_cairo_font_map_new
   Memcheck:Leak
   ...
   fun:pango_cairo_font_map_new
}
{
   ignore__dlopen
   Memcheck:Leak
   ...
   fun:_dl_open
}
{
   ignore__dlinit
   Memcheck:Leak
   ...
   fun:_dl_init
}
{
   ignore_pango_itemize_with_font
   Memcheck:Leak
   ...
   fun:pango_itemize_with_font
}
{
   ignore_cairo_scaled_font_create
   Memcheck:Leak
   ...
   fun:cairo_scaled_font_create
}
{
   ignore_UnknownInlinedFun
   Memcheck:Leak
   ...
   fun:UnknownInlinedFun
}
{
   ignore_pango_cairo_fc_font_map_get_type
   Memcheck:Leak
   ...
   fun:pango_cairo_fc_font_map_get_type
}
{
   ignore_FT_New_Face
   Memcheck:Leak
   ...
   fun:FT_New_Face
}
{
   ignore_FcFontSetMatch
   Memcheck:Leak
   ...
   fun:FcFontSetMatch
}
{
   ignore_FcConfigValues
   Memcheck:Leak
   ...
   fun:FcConfigValues
}
{
   ignore_pango_font_map_create_context
   Memcheck:Leak
   ...
   fun:pango_font_map_create_context
}

After executing dehtrace with the command below, the leaks are printed to a log.

DETHRACE_ROOT_DIR=/path/to/carmageddon valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose --suppressions=dethrace-suppressions.txt --log-file=dethrace-leaks.txt ./dethrace
Leaks for opening and closing dethrace, without starting a race
==125406== 4 bytes in 1 blocks are possibly lost in loss record 34 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x5346AC: BrTableUpdate (preptab.c:8)
==125406==    by 0x5352B6: BrTableAdd (regsupt.c:280)
==125406==    by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965)
==125406==    by 0x4F1AEF: GenerateShadeTable (utility.c:889)
==125406==    by 0x4E5E22: GenerateSmokeShades (spark.c:1479)
==125406==    by 0x45331F: InitDepthEffects (depth.c:334)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 4 bytes in 1 blocks are possibly lost in loss record 35 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x5346AC: BrTableUpdate (preptab.c:8)
==125406==    by 0x5352B6: BrTableAdd (regsupt.c:280)
==125406==    by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965)
==125406==    by 0x4F1AEF: GenerateShadeTable (utility.c:889)
==125406==    by 0x4E5E6C: GenerateSmokeShades (spark.c:1480)
==125406==    by 0x45331F: InitDepthEffects (depth.c:334)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 4 bytes in 1 blocks are possibly lost in loss record 36 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x5346AC: BrTableUpdate (preptab.c:8)
==125406==    by 0x5352B6: BrTableAdd (regsupt.c:280)
==125406==    by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965)
==125406==    by 0x4F1AEF: GenerateShadeTable (utility.c:889)
==125406==    by 0x4E5EB6: GenerateSmokeShades (spark.c:1481)
==125406==    by 0x45331F: InitDepthEffects (depth.c:334)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 4 bytes in 1 blocks are possibly lost in loss record 37 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x5346AC: BrTableUpdate (preptab.c:8)
==125406==    by 0x5352B6: BrTableAdd (regsupt.c:280)
==125406==    by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965)
==125406==    by 0x4E5F03: GenerateSmokeShades (spark.c:1482)
==125406==    by 0x45331F: InitDepthEffects (depth.c:334)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 4 bytes in 1 blocks are possibly lost in loss record 38 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x5346AC: BrTableUpdate (preptab.c:8)
==125406==    by 0x5352B6: BrTableAdd (regsupt.c:280)
==125406==    by 0x45341E: InitDepthEffects (depth.c:352)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 4 bytes in 1 blocks are possibly lost in loss record 39 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x53174E: BrMapUpdate (prepmap.c:7)
==125406==    by 0x534ED1: BrMapAdd (regsupt.c:192)
==125406==    by 0x48FCE7: InitOilSpills (oil.c:30)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 4 bytes in 1 blocks are possibly lost in loss record 40 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x47073F: AllocateRearviewPixelmap (init.c:176)
==125406==    by 0x4EDC93: InitialiseProgramState (structur.c:619)
==125406==    by 0x4EDC9F: DoProgram (structur.c:624)
==125406==    by 0x487768: GameMain (main.c:127)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 8 bytes in 2 blocks are possibly lost in loss record 93 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x5346AC: BrTableUpdate (preptab.c:8)
==125406==    by 0x53544E: BrTableAddMany (regsupt.c:318)
==125406==    by 0x47726B: DRLoadPalette (loading.c:594)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776B0: LoadInRegisteeDir (loading.c:696)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406==    by 0x47102B: InitialiseApplication (init.c:370)
==125406== 
==125406== 12 bytes in 1 blocks are possibly lost in loss record 104 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x4C2052D: strdup (strdup.c:42)
==125406==    by 0x699F256: libdecor_frame_set_title (libdecor.c:666)
==125406==    by 0x49EC181: Wayland_SetWindowTitle (SDL_waylandwindow.c:2176)
==125406==    by 0x49ED300: Wayland_ShowWindow (SDL_waylandwindow.c:1378)
==125406==    by 0x49A378E: SDL_ShowWindow_REAL (SDL_video.c:2511)
==125406==    by 0x49A583B: SDL_CreateWindow_REAL (SDL_video.c:1798)
==125406==    by 0x517A88: create_window_and_renderer (sdl_opengl.c:65)
==125406==    by 0x515E55: CreateWindowExA_ (polyfill.c:214)
==125406==    by 0x50CF3A: Win32CreateWindow (win95sys.c:419)
==125406==    by 0x50CD6B: PDInitialiseSystem (win95sys.c:367)
==125406==    by 0x4711C7: InitialiseDeathRace (init.c:415)
==125406== 
==125406== 16 bytes in 1 blocks are still reachable in loss record 266 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D63: InitialiseStorageSpace (world.c:159)
==125406==    by 0x4710F3: InitialiseApplication (init.c:395)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 16 bytes in 4 blocks are possibly lost in loss record 267 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x5346AC: BrTableUpdate (preptab.c:8)
==125406==    by 0x53544E: BrTableAddMany (regsupt.c:318)
==125406==    by 0x4772B5: DRLoadShadeTable (loading.c:603)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776C9: LoadInRegisteeDir (loading.c:697)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406==    by 0x47102B: InitialiseApplication (init.c:370)
==125406== 
==125406== 18 bytes in 1 blocks are definitely lost in loss record 284 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x4C2052D: strdup (strdup.c:42)
==125406==    by 0x5169FE: VFS_fopen (vfs.c:272)
==125406==    by 0x5156C3: Harness_Hook_fopen (harness.c:348)
==125406==    by 0x483889: OldDRfopen (loading.c:3189)
==125406==    by 0x483E8B: DRfopen (loading.c:3301)
==125406==    by 0x4848D8: SaveOptions (loading.c:3461)
==125406==    by 0x4874CD: QuitGame (main.c:33)
==125406==    by 0x50CBBC: Win32PumpMessages (win95sys.c:330)
==125406==    by 0x50C860: PDSetKeyArray (win95sys.c:253)
==125406==    by 0x471C7D: PollKeys (input.c:52)
==125406==    by 0x4875DE: ServiceTheGame (main.c:75)
==125406== 
==125406== 24 bytes in 1 blocks are possibly lost in loss record 360 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B7F8: NewStoredModelContext (stored_context.c:34)
==125406==    by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434)
==125406==    by 0x5345E5: BrModelUpdate (prepmesh.c:704)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x470C84: InitializeBRenderEnvironment (init.c:275)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 24 bytes in 1 blocks are possibly lost in loss record 361 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B7F8: NewStoredModelContext (stored_context.c:34)
==125406==    by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434)
==125406==    by 0x5345E5: BrModelUpdate (prepmesh.c:704)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x45347F: InitDepthEffects (depth.c:358)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 24 bytes in 1 blocks are possibly lost in loss record 362 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B7F8: NewStoredModelContext (stored_context.c:34)
==125406==    by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434)
==125406==    by 0x5345E5: BrModelUpdate (prepmesh.c:704)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x45348E: InitDepthEffects (depth.c:359)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 24 bytes in 1 blocks are possibly lost in loss record 363 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B7F8: NewStoredModelContext (stored_context.c:34)
==125406==    by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434)
==125406==    by 0x5345E5: BrModelUpdate (prepmesh.c:704)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x4AED72: InitPeds (pedestrn.c:346)
==125406==    by 0x471186: InitialiseApplication (init.c:406)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 32 bytes in 1 blocks are indirectly lost in loss record 745 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x54C77D: ma__malloc_default (miniaudio.c:1874)
==125406==    by 0x584F1E: ma_malloc (miniaudio.c:43475)
==125406==    by 0x5A251C: ma_engine_node_init (miniaudio.c:60566)
==125406==    by 0x5A45A8: ma_sound_init_from_data_source_internal (miniaudio.c:61508)
==125406==    by 0x5A4E6C: ma_sound_init_ex (miniaudio.c:61722)
==125406==    by 0x5A4DDE: ma_sound_init_from_data_source (miniaudio.c:61693)
==125406==    by 0x54B08C: S3LoadWavFile (s3sound.c:217)
==125406==    by 0x54AA43: S3LoadSample (s3sound.c:51)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406== 
==125406== 35 bytes in 1 blocks are still reachable in loss record 903 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x48B27E8: createDirHandle (physfs.c:1041)
==125406==    by 0x48B2C70: doMount (physfs.c:1709)
==125406==    by 0x516569: VFS_Init (vfs.c:112)
==125406==    by 0x514DF3: Harness_Init (harness.c:191)
==125406==    by 0x50EED7: main (main.c:32)
==125406== 
==125406== 36 bytes in 1 blocks are still reachable in loss record 1,079 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x481F52: LoadBRFont (loading.c:2757)
==125406==    by 0x470CDD: InitBRFonts (init.c:283)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 36 bytes in 1 blocks are still reachable in loss record 1,080 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x481F52: LoadBRFont (loading.c:2757)
==125406==    by 0x470CEE: InitBRFonts (init.c:284)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 36 bytes in 1 blocks are still reachable in loss record 1,081 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x481F52: LoadBRFont (loading.c:2757)
==125406==    by 0x470CFF: InitBRFonts (init.c:285)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 40 bytes in 1 blocks are still reachable in loss record 1,528 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x6FF0278: g_malloc (gmem.c:125)
==125406==    by 0x7008BA5: g_slice_alloc (gslice.c:1072)
==125406==    by 0x6B01EF1: pango_font_metrics_new (fonts.c:2077)
==125406==    by 0x6F88343: pango_fc_font_create_base_metrics_for_context (pangofc-font.c:412)
==125406==    by 0x486C53C: pango_cairo_fc_font_create_base_metrics_for_context (pangocairo-fcfont.c:82)
==125406==    by 0x486D978: _pango_cairo_font_get_metrics (pangocairo-font.c:280)
==125406==    by 0x6B19FB5: pango_layout_run_get_extents_and_height (pango-layout.c:5709)
==125406==    by 0x6B1A932: pango_layout_line_get_extents_and_height.lto_priv.0 (pango-layout.c:5825)
==125406==    by 0x6B108F7: get_line_extents_layout_coords.lto_priv.0 (pango-layout.c:2877)
==125406==    by 0x6B10D58: pango_layout_get_extents_internal.lto_priv.0 (pango-layout.c:3001)
==125406==    by 0x6B10EA9: pango_layout_get_size (pango-layout.c:3166)
==125406== 
==125406== 40 bytes in 1 blocks are possibly lost in loss record 1,539 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51CD16: BrFwBegin (fwsetup.c:93)
==125406==    by 0x53A807: BrBegin (brbegin.c:17)
==125406==    by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 40 bytes in 1 blocks are possibly lost in loss record 1,540 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52DC3E: BrPixelmapBegin (pmsetup.c:27)
==125406==    by 0x53A816: BrBegin (brbegin.c:19)
==125406==    by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 40 bytes in 1 blocks are possibly lost in loss record 1,541 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52FC10: BrV1dbBegin (dbsetup.c:59)
==125406==    by 0x530355: BrV1dbBeginWrapper_Float (dbsetup.c:278)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 44 bytes in 1 blocks are possibly lost in loss record 1,904 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x539467: FopRead_LIGHT (v1dbfile.c:1052)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218)
==125406==    by 0x477552: DRLoadLights (loading.c:673)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 44 bytes in 1 blocks are possibly lost in loss record 1,905 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x531617: BrModelAllocate (modsupt.c:107)
==125406==    by 0x46FA77: InitShadow (graphics.c:3051)
==125406==    by 0x471098: InitialiseApplication (init.c:385)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 48 bytes in 1 blocks are possibly lost in loss record 2,204 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x470BAE: InitializeBRenderEnvironment (init.c:259)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 48 bytes in 1 blocks are possibly lost in loss record 2,205 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476EC0: LoadPixelmap (loading.c:518)
==125406== 
==125406== 52 bytes in 1 blocks are possibly lost in loss record 2,339 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x537BD0: FopRead_MODEL (v1dbfile.c:632)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x539697: BrModelLoadMany (v1dbfile.c:1096)
==125406==    by 0x53A344: BrModelLoad (v1dbfile.c:1385)
==125406==    by 0x477193: LoadModel (loading.c:574)
==125406==    by 0x470C74: InitializeBRenderEnvironment (init.c:274)
==125406== 
==125406== 52 bytes in 1 blocks are possibly lost in loss record 2,340 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x5384F1: FopRead_ACTOR (v1dbfile.c:780)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218)
==125406==    by 0x53A493: BrActorLoad (v1dbfile.c:1420)
==125406==    by 0x477222: LoadActor (loading.c:585)
==125406==    by 0x470C8E: InitializeBRenderEnvironment (init.c:276)
==125406== 
==125406== 52 bytes in 1 blocks are possibly lost in loss record 2,341 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x5384F1: FopRead_ACTOR (v1dbfile.c:780)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218)
==125406==    by 0x477552: DRLoadLights (loading.c:673)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 52 bytes in 1 blocks are possibly lost in loss record 2,342 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x53801D: FopRead_MATERIAL_OLD (v1dbfile.c:702)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x53A06E: BrMaterialLoadMany (v1dbfile.c:1317)
==125406==    by 0x53A3D6: BrMaterialLoad (v1dbfile.c:1402)
==125406==    by 0x453365: InitDepthEffects (depth.c:337)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,526 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5346F7: BrModelAdd (regsupt.c:15)
==125406==    by 0x470C84: InitializeBRenderEnvironment (init.c:275)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,527 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x530D17: BrMaterialAllocate (matsupt.c:17)
==125406==    by 0x471067: InitialiseApplication (init.c:381)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,528 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x534AD6: BrMaterialAdd (regsupt.c:103)
==125406==    by 0x471093: InitialiseApplication (init.c:384)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,529 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5352A5: BrTableAdd (regsupt.c:279)
==125406==    by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965)
==125406==    by 0x4F1AEF: GenerateShadeTable (utility.c:889)
==125406==    by 0x4E5E22: GenerateSmokeShades (spark.c:1479)
==125406==    by 0x45331F: InitDepthEffects (depth.c:334)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,530 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5352A5: BrTableAdd (regsupt.c:279)
==125406==    by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965)
==125406==    by 0x4F1AEF: GenerateShadeTable (utility.c:889)
==125406==    by 0x4E5E6C: GenerateSmokeShades (spark.c:1480)
==125406==    by 0x45331F: InitDepthEffects (depth.c:334)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,531 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5352A5: BrTableAdd (regsupt.c:279)
==125406==    by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965)
==125406==    by 0x4F1AEF: GenerateShadeTable (utility.c:889)
==125406==    by 0x4E5EB6: GenerateSmokeShades (spark.c:1481)
==125406==    by 0x45331F: InitDepthEffects (depth.c:334)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,532 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5352A5: BrTableAdd (regsupt.c:279)
==125406==    by 0x4F202B: GenerateDarkenedShadeTable (utility.c:965)
==125406==    by 0x4E5F03: GenerateSmokeShades (spark.c:1482)
==125406==    by 0x45331F: InitDepthEffects (depth.c:334)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,533 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5352A5: BrTableAdd (regsupt.c:279)
==125406==    by 0x45341E: InitDepthEffects (depth.c:352)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,534 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x534AD6: BrMaterialAdd (regsupt.c:103)
==125406==    by 0x453444: InitDepthEffects (depth.c:355)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,535 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5346F7: BrModelAdd (regsupt.c:15)
==125406==    by 0x45347F: InitDepthEffects (depth.c:358)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,536 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5346F7: BrModelAdd (regsupt.c:15)
==125406==    by 0x45348E: InitDepthEffects (depth.c:359)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,537 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x534EC0: BrMapAdd (regsupt.c:191)
==125406==    by 0x48FCE7: InitOilSpills (oil.c:30)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64 bytes in 1 blocks are possibly lost in loss record 2,538 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5346F7: BrModelAdd (regsupt.c:15)
==125406==    by 0x4AED72: InitPeds (pedestrn.c:346)
==125406==    by 0x471186: InitialiseApplication (init.c:406)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 68 bytes in 1 blocks are possibly lost in loss record 2,548 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C6FD: _M_br_device_pixelmap_mem_match (pmmem.c:320)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x47080F: AllocateRearviewPixelmap (init.c:193)
==125406==    by 0x4EDC93: InitialiseProgramState (structur.c:619)
==125406==    by 0x4EDC9F: DoProgram (structur.c:624)
==125406==    by 0x487768: GameMain (main.c:127)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 80 bytes in 1 blocks are still reachable in loss record 2,651 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D63: InitialiseStorageSpace (world.c:159)
==125406==    by 0x471131: InitialiseApplication (init.c:397)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 80 bytes in 1 blocks are possibly lost in loss record 2,655 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x539439: FopRead_LIGHT (v1dbfile.c:1050)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218)
==125406==    by 0x477552: DRLoadLights (loading.c:673)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x477746: LoadInRegisteeDir (loading.c:702)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406== 
==125406== 88 bytes in 1 blocks are possibly lost in loss record 2,686 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52ED50: BrActorAllocate (actsupt.c:186)
==125406==    by 0x47024B: AllocateCamera (init.c:98)
==125406==    by 0x470C6A: InitializeBRenderEnvironment (init.c:273)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 88 bytes in 1 blocks are possibly lost in loss record 2,687 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52ED50: BrActorAllocate (actsupt.c:186)
==125406==    by 0x4D51B6: InitRayCasting (raycast.c:47)
==125406==    by 0x4710CF: InitialiseApplication (init.c:393)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 96 bytes in 1 blocks are possibly lost in loss record 2,763 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53FF35: BrTVTemplateAllocate (tokenval.c:10)
==125406==    by 0x52C57D: _M_br_device_pixelmap_mem_match (pmmem.c:267)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x50D3FA: PDAllocateScreenAndBack (win95sys.c:524)
==125406==    by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 112 bytes in 2 blocks are possibly lost in loss record 2,784 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x477254: DRLoadPalette (loading.c:593)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406== 
==125406== 128 bytes in 2 blocks are possibly lost in loss record 2,805 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x51F493: BrResClassAdd (resreg.c:13)
==125406==    by 0x52DC70: BrPixelmapBegin (pmsetup.c:29)
==125406==    by 0x53A816: BrBegin (brbegin.c:19)
==125406==    by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 128 bytes in 2 blocks are possibly lost in loss record 2,806 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x53542A: BrTableAddMany (regsupt.c:317)
==125406==    by 0x47726B: DRLoadPalette (loading.c:594)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776B0: LoadInRegisteeDir (loading.c:696)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406==    by 0x47102B: InitialiseApplication (init.c:370)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,823 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x50D3BB: PDAllocateScreenAndBack (win95sys.c:519)
==125406==    by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,824 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52C7E9: _M_br_device_pixelmap_mem_match (pmmem.c:333)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x50D3FA: PDAllocateScreenAndBack (win95sys.c:524)
==125406==    by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,825 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52C7E9: _M_br_device_pixelmap_mem_match (pmmem.c:333)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x50D42F: PDAllocateScreenAndBack (win95sys.c:527)
==125406==    by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,826 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C1C9: _M_br_device_pixelmap_mem_allocateSub (pmmem.c:178)
==125406==    by 0x529DEF: BrPixelmapAllocateSub (pmdsptch.c:26)
==125406==    by 0x4F04FF: DRPixelmapAllocateSub (utility.c:391)
==125406==    by 0x466F8B: SetBRenderScreenAndBuffers (graphics.c:534)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,827 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52C65F: _M_br_device_pixelmap_mem_match (pmmem.c:316)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x467191: SetBRenderScreenAndBuffers (graphics.c:552)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,828 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x4F044F: DRPixelmapAllocate (utility.c:378)
==125406==    by 0x467761: InitializePalettes (graphics.c:692)
==125406==    by 0x471035: InitialiseApplication (init.c:372)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,829 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C1C9: _M_br_device_pixelmap_mem_allocateSub (pmmem.c:178)
==125406==    by 0x529DEF: BrPixelmapAllocateSub (pmdsptch.c:26)
==125406==    by 0x4677CE: InitializePalettes (graphics.c:697)
==125406==    by 0x471035: InitialiseApplication (init.c:372)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,830 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x4F044F: DRPixelmapAllocate (utility.c:378)
==125406==    by 0x46788A: InitializePalettes (graphics.c:706)
==125406==    by 0x471035: InitialiseApplication (init.c:372)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,831 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x4F044F: DRPixelmapAllocate (utility.c:378)
==125406==    by 0x462749: FlicPaletteAllocate (flicplay.c:669)
==125406==    by 0x471049: InitialiseApplication (init.c:376)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,832 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406==    by 0x4532DE: InitDepthEffects (depth.c:330)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,833 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406==    by 0x4532F2: InitDepthEffects (depth.c:331)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,834 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406==    by 0x453306: InitDepthEffects (depth.c:332)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,835 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406==    by 0x45331A: InitDepthEffects (depth.c:333)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,836 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F196A: LoadGeneratedShadeTable (utility.c:872)
==125406==    by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918)
==125406==    by 0x4E5F03: GenerateSmokeShades (spark.c:1482)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,837 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x4533B2: InitDepthEffects (depth.c:341)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,838 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476EC0: LoadPixelmap (loading.c:518)
==125406==    by 0x48FCC4: InitOilSpills (oil.c:29)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,839 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x4F044F: DRPixelmapAllocate (utility.c:378)
==125406==    by 0x4707BE: AllocateRearviewPixelmap (init.c:184)
==125406==    by 0x4EDC93: InitialiseProgramState (structur.c:619)
==125406==    by 0x4EDC9F: DoProgram (structur.c:624)
==125406==    by 0x487768: GameMain (main.c:127)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,840 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52C65F: _M_br_device_pixelmap_mem_match (pmmem.c:316)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x47080F: AllocateRearviewPixelmap (init.c:193)
==125406==    by 0x4EDC93: InitialiseProgramState (structur.c:619)
==125406==    by 0x4EDC9F: DoProgram (structur.c:624)
==125406==    by 0x487768: GameMain (main.c:127)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 136 bytes in 1 blocks are possibly lost in loss record 2,841 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x4F044F: DRPixelmapAllocate (utility.c:378)
==125406==    by 0x46D540: AllocateTransientBitmap (graphics.c:2374)
==125406==    by 0x46E8B5: AllocateCursorTransient (graphics.c:2675)
==125406==    by 0x46E8F2: StartMouseCursor (graphics.c:2684)
==125406==    by 0x47435A: DoInterfaceScreen (intrface.c:207)
==125406==    by 0x489A49: DoMainMenuInterface (mainmenu.c:354)
==125406== 
==125406== 148 bytes in 37 blocks are possibly lost in loss record 2,848 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B871: NewStoredPixelmap (stored_context.c:50)
==125406==    by 0x51B27F: GLRenderer_BufferTexture (gl_renderer.c:670)
==125406==    by 0x5317AB: BrBufferUpdate (prepmap.c:20)
==125406==    by 0x53174E: BrMapUpdate (prepmap.c:7)
==125406==    by 0x535062: BrMapAddMany (regsupt.c:230)
==125406==    by 0x4773A2: DRLoadPixelmaps (loading.c:627)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776E2: LoadInRegisteeDir (loading.c:698)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406==    by 0x47102B: InitialiseApplication (init.c:370)
==125406== 
==125406== 152 bytes in 1 blocks are indirectly lost in loss record 2,853 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x54B009: S3LoadWavFile (s3sound.c:208)
==125406==    by 0x54AA43: S3LoadSample (s3sound.c:51)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406==    by 0x4DAE11: InitSound (sound.c:102)
==125406==    by 0x471058: InitialiseApplication (init.c:379)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,864 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52FC67: BrV1dbBegin (dbsetup.c:65)
==125406==    by 0x530355: BrV1dbBeginWrapper_Float (dbsetup.c:278)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,865 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5315DF: BrModelAllocate (modsupt.c:103)
==125406==    by 0x537B96: FopRead_MODEL (v1dbfile.c:629)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x539697: BrModelLoadMany (v1dbfile.c:1096)
==125406==    by 0x53A344: BrModelLoad (v1dbfile.c:1385)
==125406==    by 0x477193: LoadModel (loading.c:574)
==125406==    by 0x470C74: InitializeBRenderEnvironment (init.c:274)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406== 
==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,866 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5315DF: BrModelAllocate (modsupt.c:103)
==125406==    by 0x46FA77: InitShadow (graphics.c:3051)
==125406==    by 0x471098: InitialiseApplication (init.c:385)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,867 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5315DF: BrModelAllocate (modsupt.c:103)
==125406==    by 0x452C5F: CreateHorizonModel (depth.c:265)
==125406==    by 0x453453: InitDepthEffects (depth.c:356)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,868 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5315DF: BrModelAllocate (modsupt.c:103)
==125406==    by 0x452C5F: CreateHorizonModel (depth.c:265)
==125406==    by 0x453469: InitDepthEffects (depth.c:357)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 160 bytes in 1 blocks are possibly lost in loss record 2,869 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5315DF: BrModelAllocate (modsupt.c:103)
==125406==    by 0x4AEA9C: InitPeds (pedestrn.c:327)
==125406==    by 0x471186: InitialiseApplication (init.c:406)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 176 bytes in 2 blocks are possibly lost in loss record 2,881 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52ED50: BrActorAllocate (actsupt.c:186)
==125406==    by 0x4700E7: AllocateCamera (init.c:76)
==125406==    by 0x470C6A: InitializeBRenderEnvironment (init.c:273)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 176 bytes in 4 blocks are possibly lost in loss record 2,882 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F196A: LoadGeneratedShadeTable (utility.c:872)
==125406==    by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,889 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x470B71: InitializeBRenderEnvironment (init.c:255)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,890 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x470BD0: InitializeBRenderEnvironment (init.c:261)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,891 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x470C1A: InitializeBRenderEnvironment (init.c:266)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,892 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x470040: AllocateSelf (init.c:59)
==125406==    by 0x470C65: InitializeBRenderEnvironment (init.c:272)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,893 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x47024B: AllocateCamera (init.c:98)
==125406==    by 0x470C6A: InitializeBRenderEnvironment (init.c:273)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,894 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x5384C3: FopRead_ACTOR (v1dbfile.c:778)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218)
==125406==    by 0x53A493: BrActorLoad (v1dbfile.c:1420)
==125406==    by 0x477222: LoadActor (loading.c:585)
==125406==    by 0x470C8E: InitializeBRenderEnvironment (init.c:276)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,895 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x5384C3: FopRead_ACTOR (v1dbfile.c:778)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x539C9E: BrActorLoadMany (v1dbfile.c:1218)
==125406==    by 0x477552: DRLoadLights (loading.c:673)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x477746: LoadInRegisteeDir (loading.c:702)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,896 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x46FA9A: InitShadow (graphics.c:3053)
==125406==    by 0x471098: InitialiseApplication (init.c:385)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,897 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x4D51B6: InitRayCasting (raycast.c:47)
==125406==    by 0x4710CF: InitialiseApplication (init.c:393)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,898 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x45349D: InitDepthEffects (depth.c:360)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 192 bytes in 1 blocks are possibly lost in loss record 2,899 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x4534FB: InitDepthEffects (depth.c:365)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 200 bytes in 1 blocks are possibly lost in loss record 2,907 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5303BB: SetupDefaultMaterial (def_mat.c:11)
==125406==    by 0x52FC8C: BrV1dbBegin (dbsetup.c:67)
==125406==    by 0x530355: BrV1dbBeginWrapper_Float (dbsetup.c:278)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 200 bytes in 1 blocks are possibly lost in loss record 2,908 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x530CCF: BrMaterialAllocate (matsupt.c:13)
==125406==    by 0x471067: InitialiseApplication (init.c:381)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 200 bytes in 1 blocks are possibly lost in loss record 2,909 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x530CCF: BrMaterialAllocate (matsupt.c:13)
==125406==    by 0x537FEF: FopRead_MATERIAL_OLD (v1dbfile.c:700)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x53A06E: BrMaterialLoadMany (v1dbfile.c:1317)
==125406==    by 0x53A3D6: BrMaterialLoad (v1dbfile.c:1402)
==125406==    by 0x453365: InitDepthEffects (depth.c:337)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 208 bytes in 22 blocks are still reachable in loss record 2,911 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x4C4F7E: LoadPowerups (powerup.c:361)
==125406==    by 0x4710B1: InitialiseApplication (init.c:390)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 208 bytes in 4 blocks are possibly lost in loss record 2,912 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406== 
==125406== 208 bytes in 4 blocks are possibly lost in loss record 2,913 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x4778EF: LoadInterfaceStuff (loading.c:743)
==125406== 
==125406== 208 bytes in 4 blocks are possibly lost in loss record 2,914 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x47796E: LoadInterfaceStuff (loading.c:752)
==125406== 
==125406== 224 bytes in 4 blocks are possibly lost in loss record 2,924 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x47729E: DRLoadShadeTable (loading.c:602)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406== 
==125406== 240 bytes in 1 blocks are still reachable in loss record 2,931 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D9B: InitialiseStorageSpace (world.c:161)
==125406==    by 0x4710F3: InitialiseApplication (init.c:395)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 256 bytes in 4 blocks are possibly lost in loss record 2,940 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x53542A: BrTableAddMany (regsupt.c:317)
==125406==    by 0x4772B5: DRLoadShadeTable (loading.c:603)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776C9: LoadInRegisteeDir (loading.c:697)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406==    by 0x47102B: InitialiseApplication (init.c:370)
==125406== 
==125406== 256 bytes in 1 blocks are definitely lost in loss record 2,942 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x48203D: LoadBRFont (loading.c:2772)
==125406==    by 0x470CDD: InitBRFonts (init.c:283)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 256 bytes in 1 blocks are definitely lost in loss record 2,943 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x48203D: LoadBRFont (loading.c:2772)
==125406==    by 0x470CEE: InitBRFonts (init.c:284)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 256 bytes in 1 blocks are definitely lost in loss record 2,944 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x48203D: LoadBRFont (loading.c:2772)
==125406==    by 0x470CFF: InitBRFonts (init.c:285)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 264 bytes in 1 blocks are possibly lost in loss record 2,947 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B81F: NewStoredMaterial (stored_context.c:40)
==125406==    by 0x51B19B: GLRenderer_BufferMaterial (gl_renderer.c:651)
==125406==    by 0x531848: BrMaterialUpdate (prepmatl.c:15)
==125406==    by 0x534AE7: BrMaterialAdd (regsupt.c:104)
==125406==    by 0x471093: InitialiseApplication (init.c:384)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 264 bytes in 1 blocks are possibly lost in loss record 2,948 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B81F: NewStoredMaterial (stored_context.c:40)
==125406==    by 0x51B19B: GLRenderer_BufferMaterial (gl_renderer.c:651)
==125406==    by 0x531848: BrMaterialUpdate (prepmatl.c:15)
==125406==    by 0x534AE7: BrMaterialAdd (regsupt.c:104)
==125406==    by 0x453444: InitDepthEffects (depth.c:355)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 272 bytes in 2 blocks are possibly lost in loss record 2,950 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x477254: DRLoadPalette (loading.c:593)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 304 bytes in 1 blocks are possibly lost in loss record 2,963 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51CD77: BrFwBegin (fwsetup.c:98)
==125406==    by 0x53A807: BrBegin (brbegin.c:17)
==125406==    by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 320 bytes in 1 blocks are still reachable in loss record 2,980 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D47: InitialiseStorageSpace (world.c:158)
==125406==    by 0x4710F3: InitialiseApplication (init.c:395)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 320 bytes in 1 blocks are still reachable in loss record 2,981 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D7F: InitialiseStorageSpace (world.c:160)
==125406==    by 0x4710F3: InitialiseApplication (init.c:395)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 320 bytes in 1 blocks are still reachable in loss record 2,982 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3DB7: InitialiseStorageSpace (world.c:162)
==125406==    by 0x4710F3: InitialiseApplication (init.c:395)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 384 bytes in 2 blocks are possibly lost in loss record 3,002 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x4700E7: AllocateCamera (init.c:76)
==125406==    by 0x470C6A: InitializeBRenderEnvironment (init.c:273)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 400 bytes in 1 blocks are still reachable in loss record 3,006 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D63: InitialiseStorageSpace (world.c:159)
==125406==    by 0x471112: InitialiseApplication (init.c:396)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 400 bytes in 1 blocks are still reachable in loss record 3,007 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D63: InitialiseStorageSpace (world.c:159)
==125406==    by 0x471150: InitialiseApplication (init.c:398)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 400 bytes in 1 blocks are possibly lost in loss record 3,008 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x532E0E: PrepareGroups (prepmesh.c:401)
==125406==    by 0x5342FC: BrModelUpdate (prepmesh.c:643)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x4AED72: InitPeds (pedestrn.c:346)
==125406==    by 0x471186: InitialiseApplication (init.c:406)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 408 bytes in 3 blocks are possibly lost in loss record 3,011 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476E6D: LoadPixelmap (loading.c:514)
==125406==    by 0x4C4CFA: LoadPowerups (powerup.c:316)
==125406== 
==125406== 408 bytes in 3 blocks are possibly lost in loss record 3,012 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F196A: LoadGeneratedShadeTable (utility.c:872)
==125406==    by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918)
==125406==    by 0x4F1AEF: GenerateShadeTable (utility.c:889)
==125406== 
==125406== 448 bytes in 8 blocks are possibly lost in loss record 3,020 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EDF1: BrActorAllocate (actsupt.c:200)
==125406==    by 0x46F94A: InitShadow (graphics.c:3040)
==125406==    by 0x471098: InitialiseApplication (init.c:385)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 512 bytes in 1 blocks are definitely lost in loss record 3,026 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x482088: LoadBRFont (loading.c:2775)
==125406==    by 0x470CDD: InitBRFonts (init.c:283)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 512 bytes in 1 blocks are definitely lost in loss record 3,027 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x482088: LoadBRFont (loading.c:2775)
==125406==    by 0x470CEE: InitBRFonts (init.c:284)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 512 bytes in 1 blocks are definitely lost in loss record 3,028 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x482088: LoadBRFont (loading.c:2775)
==125406==    by 0x470CFF: InitBRFonts (init.c:285)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 544 bytes in 4 blocks are possibly lost in loss record 3,031 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x47729E: DRLoadShadeTable (loading.c:602)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 544 bytes in 4 blocks are possibly lost in loss record 3,032 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x4778EF: LoadInterfaceStuff (loading.c:743)
==125406==    by 0x47426D: DoInterfaceScreen (intrface.c:195)
==125406== 
==125406== 544 bytes in 4 blocks are possibly lost in loss record 3,033 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x47796E: LoadInterfaceStuff (loading.c:752)
==125406==    by 0x47426D: DoInterfaceScreen (intrface.c:195)
==125406== 
==125406== 673 bytes in 1 blocks are definitely lost in loss record 3,040 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x482171: LoadBRFont (loading.c:2788)
==125406==    by 0x470CEE: InitBRFonts (init.c:284)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 856 (824 direct, 32 indirect) bytes in 1 blocks are definitely lost in loss record 3,052 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x54B05F: S3LoadWavFile (s3sound.c:215)
==125406==    by 0x54AA43: S3LoadSample (s3sound.c:51)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406==    by 0x4DAE11: InitSound (sound.c:102)
==125406==    by 0x471058: InitialiseApplication (init.c:379)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 857 bytes in 1 blocks are indirectly lost in loss record 3,053 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x5168BC: vfile_openRead (vfs.c:233)
==125406==    by 0x516A49: VFS_fopen (vfs.c:277)
==125406==    by 0x50CDA7: PDInitialiseSystem (win95sys.c:372)
==125406==    by 0x4711C7: InitialiseDeathRace (init.c:415)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 865 bytes in 1 blocks are definitely lost in loss record 3,056 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x482171: LoadBRFont (loading.c:2788)
==125406==    by 0x470CDD: InitBRFonts (init.c:283)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 896 bytes in 14 blocks are possibly lost in loss record 3,057 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x51F493: BrResClassAdd (resreg.c:13)
==125406==    by 0x52FC42: BrV1dbBegin (dbsetup.c:62)
==125406==    by 0x530355: BrV1dbBeginWrapper_Float (dbsetup.c:278)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 913 (56 direct, 857 indirect) bytes in 1 blocks are definitely lost in loss record 3,059 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x516832: vfile_openRead (vfs.c:221)
==125406==    by 0x516A49: VFS_fopen (vfs.c:277)
==125406==    by 0x50CDA7: PDInitialiseSystem (win95sys.c:372)
==125406==    by 0x4711C7: InitialiseDeathRace (init.c:415)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 960 bytes in 15 blocks are possibly lost in loss record 3,064 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x534AD6: BrMaterialAdd (regsupt.c:103)
==125406==    by 0x48FD17: InitOilSpills (oil.c:35)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 984 bytes in 18 blocks are possibly lost in loss record 3,066 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x4779A6: LoadInterfaceStuff (loading.c:756)
==125406== 
==125406== 1,024 bytes in 1 blocks are still reachable in loss record 3,073 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x467736: InitializePalettes (graphics.c:691)
==125406==    by 0x471035: InitialiseApplication (init.c:372)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,024 bytes in 1 blocks are still reachable in loss record 3,074 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x46785F: InitializePalettes (graphics.c:705)
==125406==    by 0x471035: InitialiseApplication (init.c:372)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,024 bytes in 1 blocks are still reachable in loss record 3,075 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x46271E: FlicPaletteAllocate (flicplay.c:668)
==125406==    by 0x471049: InitialiseApplication (init.c:376)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,024 bytes in 1 blocks are possibly lost in loss record 3,076 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x4677EB: InitializePalettes (graphics.c:698)
==125406==    by 0x471035: InitialiseApplication (init.c:372)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,036 bytes in 8 blocks are still reachable in loss record 3,078 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x4C4FF4: LoadPowerups (powerup.c:366)
==125406==    by 0x4710B1: InitialiseApplication (init.c:390)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,171 bytes in 1 blocks are definitely lost in loss record 3,083 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x482171: LoadBRFont (loading.c:2788)
==125406==    by 0x470CFF: InitBRFonts (init.c:285)
==125406==    by 0x471021: InitialiseApplication (init.c:368)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,360 bytes in 10 blocks are possibly lost in loss record 3,096 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476E6D: LoadPixelmap (loading.c:514)
==125406==    by 0x4D8A46: InitializeActionReplay (replay.c:588)
==125406== 
==125406== 1,536 bytes in 8 blocks are possibly lost in loss record 3,101 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x46F94A: InitShadow (graphics.c:3040)
==125406==    by 0x471098: InitialiseApplication (init.c:385)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,600 bytes in 1 blocks are still reachable in loss record 3,104 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D9B: InitialiseStorageSpace (world.c:161)
==125406==    by 0x471112: InitialiseApplication (init.c:396)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,600 bytes in 25 blocks are possibly lost in loss record 3,105 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x51F493: BrResClassAdd (resreg.c:13)
==125406==    by 0x51CD48: BrFwBegin (fwsetup.c:95)
==125406==    by 0x53A807: BrBegin (brbegin.c:17)
==125406==    by 0x530350: BrV1dbBeginWrapper_Float (dbsetup.c:277)
==125406==    by 0x470F93: InitialiseApplication (init.c:352)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 1,940 bytes in 37 blocks are possibly lost in loss record 3,113 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x477377: DRLoadPixelmaps (loading.c:624)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406== 
==125406== 2,040 bytes in 15 blocks are possibly lost in loss record 3,115 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x531688: BrModelAllocate (modsupt.c:113)
==125406==    by 0x48FDFE: InitOilSpills (oil.c:51)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 2,064 bytes in 4 blocks are possibly lost in loss record 3,124 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x47729E: DRLoadShadeTable (loading.c:602)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 2,184 bytes in 2 blocks are possibly lost in loss record 3,126 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x477254: DRLoadPalette (loading.c:593)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 2,368 bytes in 37 blocks are possibly lost in loss record 3,131 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x53503E: BrMapAddMany (regsupt.c:229)
==125406==    by 0x4773A2: DRLoadPixelmaps (loading.c:627)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776E2: LoadInRegisteeDir (loading.c:698)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406==    by 0x47102B: InitialiseApplication (init.c:370)
==125406== 
==125406== 2,400 bytes in 1 blocks are still reachable in loss record 3,134 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D47: InitialiseStorageSpace (world.c:158)
==125406==    by 0x471112: InitialiseApplication (init.c:396)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 2,400 bytes in 15 blocks are possibly lost in loss record 3,135 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5315DF: BrModelAllocate (modsupt.c:103)
==125406==    by 0x48FDFE: InitOilSpills (oil.c:51)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 2,400 bytes in 100 blocks are possibly lost in loss record 3,136 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B7F8: NewStoredModelContext (stored_context.c:34)
==125406==    by 0x519B81: GLRenderer_BufferModel (gl_renderer.c:434)
==125406==    by 0x5345E5: BrModelUpdate (prepmesh.c:704)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x4D9931: InitSkids (skidmark.c:173)
==125406==    by 0x471181: InitialiseApplication (init.c:405)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 2,448 bytes in 18 blocks are possibly lost in loss record 3,137 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x4779A6: LoadInterfaceStuff (loading.c:756)
==125406==    by 0x47426D: DoInterfaceScreen (intrface.c:195)
==125406== 
==125406== 2,532 bytes in 48 blocks are possibly lost in loss record 3,138 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x52B5CA: FopRead_OLD_PIXELMAP (pmfile.c:87)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476E6D: LoadPixelmap (loading.c:514)
==125406== 
==125406== 2,688 bytes in 84 blocks are possibly lost in loss record 3,140 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x54C77D: ma__malloc_default (miniaudio.c:1874)
==125406==    by 0x584F1E: ma_malloc (miniaudio.c:43475)
==125406==    by 0x5A251C: ma_engine_node_init (miniaudio.c:60566)
==125406==    by 0x5A45A8: ma_sound_init_from_data_source_internal (miniaudio.c:61508)
==125406==    by 0x5A4E6C: ma_sound_init_ex (miniaudio.c:61722)
==125406==    by 0x5A4DDE: ma_sound_init_from_data_source (miniaudio.c:61693)
==125406==    by 0x54B08C: S3LoadWavFile (s3sound.c:217)
==125406==    by 0x54AA43: S3LoadSample (s3sound.c:51)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406== 
==125406== 2,880 bytes in 15 blocks are possibly lost in loss record 3,144 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x490084: InitOilSpills (oil.c:72)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 3,000 bytes in 15 blocks are possibly lost in loss record 3,145 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x530CCF: BrMaterialAllocate (matsupt.c:13)
==125406==    by 0x48FD07: InitOilSpills (oil.c:34)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 3,000 bytes in 15 blocks are possibly lost in loss record 3,146 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x531650: BrModelAllocate (modsupt.c:110)
==125406==    by 0x48FDFE: InitOilSpills (oil.c:51)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 3,128 bytes in 18 blocks are possibly lost in loss record 3,148 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x4779A6: LoadInterfaceStuff (loading.c:756)
==125406==    by 0x47426D: DoInterfaceScreen (intrface.c:195)
==125406== 
==125406== 3,140 bytes in 1 blocks are possibly lost in loss record 3,149 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x4F044F: DRPixelmapAllocate (utility.c:378)
==125406==    by 0x46D540: AllocateTransientBitmap (graphics.c:2374)
==125406==    by 0x46E8B5: AllocateCursorTransient (graphics.c:2675)
==125406==    by 0x46E8F2: StartMouseCursor (graphics.c:2684)
==125406==    by 0x47435A: DoInterfaceScreen (intrface.c:207)
==125406==    by 0x489A49: DoMainMenuInterface (mainmenu.c:354)
==125406== 
==125406== 3,200 bytes in 1 blocks are still reachable in loss record 3,150 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D47: InitialiseStorageSpace (world.c:158)
==125406==    by 0x471150: InitialiseApplication (init.c:398)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 3,200 bytes in 1 blocks are still reachable in loss record 3,151 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D7F: InitialiseStorageSpace (world.c:160)
==125406==    by 0x471150: InitialiseApplication (init.c:398)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 3,200 bytes in 1 blocks are still reachable in loss record 3,152 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3DB7: InitialiseStorageSpace (world.c:162)
==125406==    by 0x471150: InitialiseApplication (init.c:398)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 3,276 bytes in 3 blocks are possibly lost in loss record 3,153 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476E6D: LoadPixelmap (loading.c:514)
==125406==    by 0x4C4CFA: LoadPowerups (powerup.c:316)
==125406== 
==125406== 3,456 bytes in 70 blocks are possibly lost in loss record 3,156 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F1EE: BrResStrDup (resource.c:262)
==125406==    by 0x53C2F1: DfStructReadBinary (datafile.c:596)
==125406==    by 0x53801D: FopRead_MATERIAL_OLD (v1dbfile.c:702)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x53A06E: BrMaterialLoadMany (v1dbfile.c:1317)
==125406==    by 0x4773DA: DRLoadMaterials (loading.c:636)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 3,560 bytes in 1 blocks are possibly lost in loss record 3,161 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x531650: BrModelAllocate (modsupt.c:110)
==125406==    by 0x452C5F: CreateHorizonModel (depth.c:265)
==125406==    by 0x453453: InitDepthEffects (depth.c:356)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 3,560 bytes in 1 blocks are possibly lost in loss record 3,162 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x531650: BrModelAllocate (modsupt.c:110)
==125406==    by 0x452C5F: CreateHorizonModel (depth.c:265)
==125406==    by 0x453469: InitDepthEffects (depth.c:357)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 3,728 bytes in 1 blocks are possibly lost in loss record 3,163 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x532E0E: PrepareGroups (prepmesh.c:401)
==125406==    by 0x5342FC: BrModelUpdate (prepmesh.c:643)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x470C84: InitializeBRenderEnvironment (init.c:275)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 3,798 bytes in 164 blocks are definitely lost in loss record 3,165 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x54A834: S3MemAllocate (resource.c:4)
==125406==    by 0x548D24: S3SoundBankReaderReadFilename (audio.c:485)
==125406==    by 0x548737: S3SoundBankReadEntry (audio.c:373)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406==    by 0x4DAE11: InitSound (sound.c:102)
==125406==    by 0x471058: InitialiseApplication (init.c:379)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 3,960 bytes in 15 blocks are possibly lost in loss record 3,169 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B81F: NewStoredMaterial (stored_context.c:40)
==125406==    by 0x51B19B: GLRenderer_BufferMaterial (gl_renderer.c:651)
==125406==    by 0x531848: BrMaterialUpdate (prepmatl.c:15)
==125406==    by 0x534AE7: BrMaterialAdd (regsupt.c:104)
==125406==    by 0x48FD17: InitOilSpills (oil.c:35)
==125406==    by 0x471155: InitialiseApplication (init.c:399)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 4,000 bytes in 1 blocks are still reachable in loss record 3,171 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D7F: InitialiseStorageSpace (world.c:160)
==125406==    by 0x471112: InitialiseApplication (init.c:396)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 4,000 bytes in 1 blocks are still reachable in loss record 3,172 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3DB7: InitialiseStorageSpace (world.c:162)
==125406==    by 0x471112: InitialiseApplication (init.c:396)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 4,000 bytes in 1 blocks are still reachable in loss record 3,173 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D47: InitialiseStorageSpace (world.c:158)
==125406==    by 0x471131: InitialiseApplication (init.c:397)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,184 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406==    by 0x4532DE: InitDepthEffects (depth.c:330)
==125406== 
==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,185 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406==    by 0x4532F2: InitDepthEffects (depth.c:331)
==125406== 
==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,186 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406==    by 0x453306: InitDepthEffects (depth.c:332)
==125406== 
==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,187 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F196A: LoadGeneratedShadeTable (utility.c:872)
==125406==    by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918)
==125406==    by 0x4E5F03: GenerateSmokeShades (spark.c:1482)
==125406== 
==125406== 4,164 bytes in 1 blocks are possibly lost in loss record 3,188 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476EC0: LoadPixelmap (loading.c:518)
==125406==    by 0x48FCC4: InitOilSpills (oil.c:29)
==125406== 
==125406== 4,480 bytes in 70 blocks are possibly lost in loss record 3,190 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x534C48: BrMaterialAddMany (regsupt.c:140)
==125406==    by 0x4773F1: DRLoadMaterials (loading.c:637)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776FB: LoadInRegisteeDir (loading.c:699)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406==    by 0x47102B: InitialiseApplication (init.c:370)
==125406== 
==125406== 4,576 bytes in 26 blocks are still reachable in loss record 3,191 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x481C32: LoadOpponents (loading.c:2713)
==125406==    by 0x4710AC: InitialiseApplication (init.c:389)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 4,760 bytes in 35 blocks are possibly lost in loss record 3,195 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476E6D: LoadPixelmap (loading.c:514)
==125406==    by 0x4C4E6F: LoadPowerups (powerup.c:338)
==125406== 
==125406== 4,777 bytes in 244 blocks are still reachable in loss record 3,196 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x483774: LoadMiscStrings (loading.c:3157)
==125406==    by 0x471026: InitialiseApplication (init.c:369)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 4,794 bytes in 235 blocks are still reachable in loss record 3,197 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x481D58: LoadOpponents (loading.c:2728)
==125406==    by 0x4710AC: InitialiseApplication (init.c:389)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 5,032 bytes in 37 blocks are possibly lost in loss record 3,198 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52BF60: DevicePixelmapMemAllocate (pmmem.c:121)
==125406==    by 0x52B59C: FopRead_OLD_PIXELMAP (pmfile.c:85)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x477377: DRLoadPixelmaps (loading.c:624)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 5,188 bytes in 1 blocks are possibly lost in loss record 3,199 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x532E0E: PrepareGroups (prepmesh.c:401)
==125406==    by 0x5342FC: BrModelUpdate (prepmesh.c:643)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x45347F: InitDepthEffects (depth.c:358)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 5,188 bytes in 1 blocks are possibly lost in loss record 3,200 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x532E0E: PrepareGroups (prepmesh.c:401)
==125406==    by 0x5342FC: BrModelUpdate (prepmesh.c:643)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x45348E: InitDepthEffects (depth.c:359)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 5,348 bytes in 255 blocks are definitely lost in loss record 3,201 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x4C2052D: strdup (strdup.c:42)
==125406==    by 0x78B47B1: ???
==125406==    by 0x78B4564: ???
==125406==    by 0x7855510: ???
==125406==    by 0x4DC6EF1: FixupDispatchTable (GLdispatch.c:253)
==125406==    by 0x4DC7C4F: __glDispatchMakeCurrent (GLdispatch.c:583)
==125406==    by 0x783739E: ???
==125406==    by 0x4998925: SDL_EGL_MakeCurrent (SDL_egl.c:1126)
==125406==    by 0x4998B17: SDL_EGL_CreateContext (SDL_egl.c:1058)
==125406==    by 0x49E5A4F: Wayland_GLES_CreateContext (SDL_waylandopengles.c:56)
==125406==    by 0x49A78BF: SDL_GL_CreateContext_REAL (SDL_video.c:4081)
==125406== 
==125406== 5,932 bytes in 1 blocks are possibly lost in loss record 3,210 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5159E9: NewHarnessBrRenderer (renderer_impl.c:86)
==125406==    by 0x5154B8: Harness_Hook_BrV1dbRendererBegin (harness.c:294)
==125406==    by 0x530056: BrV1dbRendererBegin (dbsetup.c:156)
==125406==    by 0x5301E1: BrZbBegin (dbsetup.c:234)
==125406==    by 0x4671D8: SetBRenderScreenAndBuffers (graphics.c:556)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 6,088 bytes in 1 blocks are possibly lost in loss record 3,213 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x531688: BrModelAllocate (modsupt.c:113)
==125406==    by 0x452C5F: CreateHorizonModel (depth.c:265)
==125406==    by 0x453453: InitDepthEffects (depth.c:356)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 6,088 bytes in 1 blocks are possibly lost in loss record 3,214 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x531688: BrModelAllocate (modsupt.c:113)
==125406==    by 0x452C5F: CreateHorizonModel (depth.c:265)
==125406==    by 0x453469: InitDepthEffects (depth.c:357)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 6,400 bytes in 100 blocks are possibly lost in loss record 3,216 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x5346F7: BrModelAdd (regsupt.c:15)
==125406==    by 0x4D9931: InitSkids (skidmark.c:173)
==125406==    by 0x471181: InitialiseApplication (init.c:405)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 6,720 bytes in 1 blocks are still reachable in loss record 3,217 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x48184E: LoadOpponents (loading.c:2683)
==125406==    by 0x4710AC: InitialiseApplication (init.c:389)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 7,488 bytes in 117 blocks are possibly lost in loss record 3,224 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x52E67A: BrStdlibAllocate (brstdmem.c:11)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51DF52: BrRegistryAdd (register.c:38)
==125406==    by 0x51F493: BrResClassAdd (resreg.c:13)
==125406==    by 0x45B357: CreateStainlessClasses (drmem.c:348)
==125406==    by 0x470F98: InitialiseApplication (init.c:353)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 7,586 bytes in 1 blocks are indirectly lost in loss record 3,225 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x54A834: S3MemAllocate (resource.c:4)
==125406==    by 0x54AD75: S3LoadWavFile (s3sound.c:148)
==125406==    by 0x54AA43: S3LoadSample (s3sound.c:51)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406==    by 0x4DAE11: InitSound (sound.c:102)
==125406==    by 0x471058: InitialiseApplication (init.c:379)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 8,000 bytes in 1 blocks are still reachable in loss record 3,231 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D948: BrMemCalloc (mem.c:42)
==125406==    by 0x4F3D9B: InitialiseStorageSpace (world.c:161)
==125406==    by 0x471150: InitialiseApplication (init.c:398)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 8,096 bytes in 1 blocks are still reachable in loss record 3,232 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x4C4DAF: LoadPowerups (powerup.c:326)
==125406==    by 0x4710B1: InitialiseApplication (init.c:390)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 8,532 bytes in 10 blocks are possibly lost in loss record 3,240 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476E6D: LoadPixelmap (loading.c:514)
==125406==    by 0x4D8A46: InitializeActionReplay (replay.c:588)
==125406== 
==125406== 10,132 bytes in 1 blocks are possibly lost in loss record 3,241 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x51F90F: BrScratchAllocate (scratch.c:23)
==125406==    by 0x532994: PrepareGroups (prepmesh.c:329)
==125406==    by 0x5342FC: BrModelUpdate (prepmesh.c:643)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x45347F: InitDepthEffects (depth.c:358)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 11,024 bytes in 4 blocks are possibly lost in loss record 3,242 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x4778EF: LoadInterfaceStuff (loading.c:743)
==125406==    by 0x47426D: DoInterfaceScreen (intrface.c:195)
==125406== 
==125406== 11,024 bytes in 4 blocks are possibly lost in loss record 3,243 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x476FE5: LoadPixelmaps (loading.c:538)
==125406==    by 0x47796E: LoadInterfaceStuff (loading.c:752)
==125406==    by 0x47426D: DoInterfaceScreen (intrface.c:195)
==125406== 
==125406== 11,138 (3,400 direct, 7,738 indirect) bytes in 85 blocks are definitely lost in loss record 3,244 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x54A834: S3MemAllocate (resource.c:4)
==125406==    by 0x54AA05: S3LoadSample (s3sound.c:45)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406==    by 0x4DAE11: InitSound (sound.c:102)
==125406==    by 0x471058: InitialiseApplication (init.c:379)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 11,340 bytes in 35 blocks are possibly lost in loss record 3,245 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x476E6D: LoadPixelmap (loading.c:514)
==125406==    by 0x4C4E6F: LoadPowerups (powerup.c:338)
==125406== 
==125406== 12,492 bytes in 3 blocks are possibly lost in loss record 3,248 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F196A: LoadGeneratedShadeTable (utility.c:872)
==125406==    by 0x4F1BDD: GenerateDarkenedShadeTable (utility.c:918)
==125406==    by 0x4F1AEF: GenerateShadeTable (utility.c:889)
==125406== 
==125406== 12,768 bytes in 84 blocks are possibly lost in loss record 3,249 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x54B009: S3LoadWavFile (s3sound.c:208)
==125406==    by 0x54AA43: S3LoadSample (s3sound.c:51)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406==    by 0x4DAE11: InitSound (sound.c:102)
==125406==    by 0x471058: InitialiseApplication (init.c:379)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 13,600 bytes in 100 blocks are possibly lost in loss record 3,252 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x531688: BrModelAllocate (modsupt.c:113)
==125406==    by 0x4D96C2: InitSkids (skidmark.c:155)
==125406==    by 0x471181: InitialiseApplication (init.c:405)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 14,000 bytes in 70 blocks are possibly lost in loss record 3,253 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x530CCF: BrMaterialAllocate (matsupt.c:13)
==125406==    by 0x537FEF: FopRead_MATERIAL_OLD (v1dbfile.c:700)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x53A06E: BrMaterialLoadMany (v1dbfile.c:1317)
==125406==    by 0x4773DA: DRLoadMaterials (loading.c:636)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776FB: LoadInRegisteeDir (loading.c:699)
==125406== 
==125406== 16,000 bytes in 100 blocks are possibly lost in loss record 3,255 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x5315DF: BrModelAllocate (modsupt.c:103)
==125406==    by 0x4D96C2: InitSkids (skidmark.c:155)
==125406==    by 0x471181: InitialiseApplication (init.c:405)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 16,384 bytes in 1 blocks are definitely lost in loss record 3,258 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51BED9: OS_InstallSignalHandler (linux.c:199)
==125406==    by 0x514D95: Harness_Init (harness.c:182)
==125406==    by 0x50EED7: main (main.c:32)
==125406== 
==125406== 16,452 bytes in 1 blocks are possibly lost in loss record 3,259 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x52BEA4: BrPixelmapLoad (pmfile.c:250)
==125406==    by 0x4F07E1: DRPixelmapLoad (utility.c:466)
==125406==    by 0x45312C: LoadDepthTable (depth.c:308)
==125406==    by 0x45331A: InitDepthEffects (depth.c:333)
==125406== 
==125406== 17,954 bytes in 5 blocks are still reachable in loss record 3,260 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x46483D: LoadFlic (flicplay.c:1545)
==125406==    by 0x4742BA: DoInterfaceScreen (intrface.c:198)
==125406==    by 0x489A49: DoMainMenuInterface (mainmenu.c:354)
==125406==    by 0x489AD3: GetMainMenuOption (mainmenu.c:388)
==125406==    by 0x489E56: DoMainMenu (mainmenu.c:569)
==125406==    by 0x48A01F: DoMainMenuScreen (mainmenu.c:635)
==125406==    by 0x4EDCF3: DoProgram (structur.c:638)
==125406==    by 0x487768: GameMain (main.c:127)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 18,480 bytes in 70 blocks are possibly lost in loss record 3,262 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51B81F: NewStoredMaterial (stored_context.c:40)
==125406==    by 0x51B19B: GLRenderer_BufferMaterial (gl_renderer.c:651)
==125406==    by 0x531848: BrMaterialUpdate (prepmatl.c:15)
==125406==    by 0x534C6C: BrMaterialAddMany (regsupt.c:141)
==125406==    by 0x4773F1: DRLoadMaterials (loading.c:637)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406==    by 0x4776FB: LoadInRegisteeDir (loading.c:699)
==125406==    by 0x477757: LoadInRegistees (loading.c:707)
==125406==    by 0x47102B: InitialiseApplication (init.c:370)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 18,526 bytes in 5 blocks are still reachable in loss record 3,263 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x46483D: LoadFlic (flicplay.c:1545)
==125406==    by 0x4742E8: DoInterfaceScreen (intrface.c:199)
==125406==    by 0x489A49: DoMainMenuInterface (mainmenu.c:354)
==125406==    by 0x489AD3: GetMainMenuOption (mainmenu.c:388)
==125406==    by 0x489E56: DoMainMenu (mainmenu.c:569)
==125406==    by 0x48A01F: DoMainMenuScreen (mainmenu.c:635)
==125406==    by 0x4EDCF3: DoProgram (structur.c:638)
==125406==    by 0x487768: GameMain (main.c:127)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 19,200 bytes in 100 blocks are possibly lost in loss record 3,264 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52EC4E: BrActorAllocate (actsupt.c:162)
==125406==    by 0x4D9641: InitSkids (skidmark.c:151)
==125406==    by 0x471181: InitialiseApplication (init.c:405)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 20,000 bytes in 100 blocks are possibly lost in loss record 3,265 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x531650: BrModelAllocate (modsupt.c:110)
==125406==    by 0x4D96C2: InitSkids (skidmark.c:155)
==125406==    by 0x471181: InitialiseApplication (init.c:405)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 40,000 bytes in 100 blocks are possibly lost in loss record 3,269 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x532E0E: PrepareGroups (prepmesh.c:401)
==125406==    by 0x5342FC: BrModelUpdate (prepmesh.c:643)
==125406==    by 0x534708: BrModelAdd (regsupt.c:16)
==125406==    by 0x4D9931: InitSkids (skidmark.c:173)
==125406==    by 0x471181: InitialiseApplication (init.c:405)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 64,000 bytes in 1 blocks are still reachable in loss record 3,271 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x519024: GLRenderer_Init (gl_renderer.c:282)
==125406==    by 0x517BAE: create_window_and_renderer (sdl_opengl.c:93)
==125406==    by 0x515E55: CreateWindowExA_ (polyfill.c:214)
==125406==    by 0x50CF3A: Win32CreateWindow (win95sys.c:419)
==125406==    by 0x50CD6B: PDInitialiseSystem (win95sys.c:367)
==125406==    by 0x4711C7: InitialiseDeathRace (init.c:415)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 64,068 bytes in 1 blocks are possibly lost in loss record 3,272 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x50D3BB: PDAllocateScreenAndBack (win95sys.c:519)
==125406==    by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406== 
==125406== 64,068 bytes in 1 blocks are possibly lost in loss record 3,273 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150)
==125406==    by 0x52C7E9: _M_br_device_pixelmap_mem_match (pmmem.c:333)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x50D3FA: PDAllocateScreenAndBack (win95sys.c:524)
==125406==    by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 64,068 bytes in 1 blocks are possibly lost in loss record 3,274 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150)
==125406==    by 0x52C7E9: _M_br_device_pixelmap_mem_match (pmmem.c:333)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x50D42F: PDAllocateScreenAndBack (win95sys.c:527)
==125406==    by 0x466F33: SetBRenderScreenAndBuffers (graphics.c:527)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== 65,604 bytes in 1 blocks are possibly lost in loss record 3,275 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C0C1: DevicePixelmapMemAllocate (pmmem.c:150)
==125406==    by 0x529D4A: BrPixelmapAllocate (pixelmap.c:8)
==125406==    by 0x4533B2: InitDepthEffects (depth.c:341)
==125406==    by 0x4710D4: InitialiseApplication (init.c:394)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 69,216 bytes in 84 blocks are possibly lost in loss record 3,276 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x54B05F: S3LoadWavFile (s3sound.c:215)
==125406==    by 0x54AA43: S3LoadSample (s3sound.c:51)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406==    by 0x4DAE11: InitSound (sound.c:102)
==125406==    by 0x471058: InitialiseApplication (init.c:379)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 92,316 bytes in 37 blocks are possibly lost in loss record 3,279 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x53EAC6: DfBlockReadBinary (datafile.c:1416)
==125406==    by 0x52BA6C: FopRead_PIXELS (pmfile.c:150)
==125406==    by 0x53F12F: DfChunksInterpret (datafile.c:1562)
==125406==    by 0x52BC35: BrPixelmapLoadMany (pmfile.c:193)
==125406==    by 0x4F086C: DRPixelmapLoadMany (utility.c:485)
==125406==    by 0x477377: DRLoadPixelmaps (loading.c:624)
==125406==    by 0x50DAA9: PDForEveryFile (win95sys.c:703)
==125406==    by 0x477636: LoadInFiles (loading.c:686)
==125406== 
==125406== 128,000 bytes in 1 blocks are still reachable in loss record 3,280 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x51904B: GLRenderer_Init (gl_renderer.c:283)
==125406==    by 0x517BAE: create_window_and_renderer (sdl_opengl.c:93)
==125406==    by 0x515E55: CreateWindowExA_ (polyfill.c:214)
==125406==    by 0x50CF3A: Win32CreateWindow (win95sys.c:419)
==125406==    by 0x50CD6B: PDInitialiseSystem (win95sys.c:367)
==125406==    by 0x4711C7: InitialiseDeathRace (init.c:415)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 128,068 bytes in 1 blocks are possibly lost in loss record 3,281 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x51E785: BrResAllocate (resource.c:69)
==125406==    by 0x52C6FD: _M_br_device_pixelmap_mem_match (pmmem.c:320)
==125406==    by 0x529F97: BrPixelmapMatch (pmdsptch.c:72)
==125406==    by 0x467191: SetBRenderScreenAndBuffers (graphics.c:552)
==125406==    by 0x470B62: InitializeBRenderEnvironment (init.c:254)
==125406==    by 0x471017: InitialiseApplication (init.c:366)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406==    by 0x487763: GameMain (main.c:126)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406== 
==125406== 765,434 bytes in 29 blocks are still reachable in loss record 3,283 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x46483D: LoadFlic (flicplay.c:1545)
==125406==    by 0x464E24: PreloadBunchOfFlics (flicplay.c:1665)
==125406==    by 0x48A00D: DoMainMenuScreen (mainmenu.c:634)
==125406==    by 0x4EDCF3: DoProgram (structur.c:638)
==125406==    by 0x487768: GameMain (main.c:127)
==125406==    by 0x50E4B5: original_main (win95sys.c:955)
==125406==    by 0x50EEE8: main (main.c:34)
==125406== 
==125406== 1,201,480 bytes in 84 blocks are possibly lost in loss record 3,284 of 3,284
==125406==    at 0x484586F: malloc (vg_replace_malloc.c:381)
==125406==    by 0x45B1D1: DRStdlibAllocate (drmem.c:301)
==125406==    by 0x51D83E: BrMemAllocate (mem.c:12)
==125406==    by 0x54A834: S3MemAllocate (resource.c:4)
==125406==    by 0x54AD75: S3LoadWavFile (s3sound.c:148)
==125406==    by 0x54AA43: S3LoadSample (s3sound.c:51)
==125406==    by 0x548BBA: S3SoundBankReadEntry (audio.c:442)
==125406==    by 0x5483A6: S3LoadSoundbank (audio.c:260)
==125406==    by 0x547E6D: S3Init (audio.c:88)
==125406==    by 0x4DAE11: InitSound (sound.c:102)
==125406==    by 0x471058: InitialiseApplication (init.c:379)
==125406==    by 0x4711D8: InitialiseDeathRace (init.c:417)
==125406== 
==125406== LEAK SUMMARY:
==125406==    definitely lost: 34,841 bytes in 517 blocks
==125406==    indirectly lost: 8,627 bytes in 4 blocks
==125406==      possibly lost: 2,144,444 bytes in 2,156 blocks
==125406==    still reachable: 1,063,072 bytes in 603 blocks
==125406==         suppressed: 1,211,206 bytes in 12,564 blocks

We should worry first about the "definitely lost" leaks.

from dethrace.

Related Issues (20)

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