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aufdemrand avatar aufdemrand commented on June 9, 2024

FLAG PLAYERRESPONSEFLAG:<*> should capture the player text... the name can be anything, the <*> is the important part.

as far as using flag datas in commands... YEP!
EXECUTE AS_SERVER "builder load <FLAG.PLAYER:BUILDER>" ... will replace the tag with the flag value.. for future reference, you can also do <FLAG.PLAYER:BUILDER:Default Text> if you are unsure the flag has any data. If none is found, It'll use the 'Default Text' part of that tag. Can also use FLAG.DENIZEN or FLAG.GLOBAL for the other two flag types. remember: FLAG command defaults to a player flag.

No follow command yet... but I'll put that on my list.

from denizen.

dkloving avatar dkloving commented on June 9, 2024

Awesome, thanks! I will make script available for all once I have finished it.

from denizen.

aufdemrand avatar aufdemrand commented on June 9, 2024

scripts.citizensnpcs.com :)

from denizen.

aufdemrand avatar aufdemrand commented on June 9, 2024

For the record, <*> is now <player.chat_history> in 0.8. Can also get past messages by specifying context of the sub-type. For example <player.chat_history[2]> will get the second to last message of the player.

from denizen.

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