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Demigiant avatar Demigiant commented on August 20, 2024

Hi,

If you recompile without restarting the game, DOTween's serialized and static fields might get messed up, and you'll end up with multiple DOTween instances in the same Scene. That is why your game is running double fast, because each time you have multiple DOTween updates in the same frame.

Cheers,
Daniele

from dotween.

kalineh avatar kalineh commented on August 20, 2024

Ah, you are right. There is an additional [DOTween] object created each time script reloads. Through skimming the code I thought it marked the objects as DontDestroyOnLoad() so it would not create a new one each time (I suppose the static instance variable is nulled when scripts are reloaded).

In any case, the workaround solution for now is something like:

[UnityEditor.Callbacks.DidReloadScripts]
static void OnScriptsReloaded()
{
    var existing = GameObject.Find("[DOTween]");
    if (existing)
        DestroyImmediate(existing);
    DOTween.Init();
}

from dotween.

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