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Dejhon's Projects

aiskyboxgenerator icon aiskyboxgenerator

A project that uses AI Prompt commands in the Unity Engine to generate Skybox Panorama images.

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

comfytextures icon comfytextures

Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models

diligentengine icon diligentengine

A modern cross-platform low-level graphics library and rendering framework

ezrt icon ezrt

Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

fsr2unity icon fsr2unity

FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

global-illumination icon global-illumination

在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)

hazelstudy icon hazelstudy

Study From Hazel: https://github.com/TheCherno/Hazel

hrp icon hrp

Hybrid reflection probes for Unity.

lwgui icon lwgui

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

pathtracingdemo icon pathtracingdemo

A path tracing demo using hardware accelerated ray tracing in Unity

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

pbrt3-dezemingfamily icon pbrt3-dezemingfamily

(已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。

risltc icon risltc

Official code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"

shadergraphvariables icon shadergraphvariables

Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

specularprobes icon specularprobes

Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free

truetrace-unity-pathtracer icon truetrace-unity-pathtracer

A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

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