Comments (9)
Quick update; GameBase2 is going well:
- the game controller was completely reworked,
- I added more comments everywhere,
- rewrote the CastleDB based constant system,
- added a ton of features inherited from Nuclear Blaze development.
Not sure when the website will be ready, priority goes on releasing GameBase2 first.
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when will this come ??
from gamebase.
I hope to have it ready within next month :)
from gamebase.
Did this happen already?
from gamebase.
Not at all, life happened and the project got delayed 🤷
I first need to finalize GameBase2 which should happen after Nuclear Blaze release.
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Awesome!
from gamebase.
Theres new things about gamebase2???
from gamebase.
It's actually already available: the current master
branch is the new gamebase, while the old one has moved to the legacy
branch :)
As of the website, I don't have time right now to build it, unfortunately.
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Added a gamebase page on deepnight.net website: https://deepnight.net/tools/gamebase/
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Related Issues (20)
- Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract` ? HOT 3
- Console shortcut HOT 4
- HL debug in launch.json does not appear to work HOT 1
- Assets init world error? HOT 3
- Could there be more documentation HOT 1
- Add HudComponent
- Can depth sorting be done with GameBase? HOT 4
- Encounter "Failed to load library directx.hdll" Error When Running GameBase Project on wsl2 HOT 2
- FATAL ERROR : Failed to load function sdl@gl_polygon_offset HOT 8
- Better looking default notification
- Add Palette class HOT 1
- Add screen washer
- Progressive text printer
- Add shake() to Entity HOT 2
- src/game/ui/Console.hx:173: characters 13-16 : Unmatched patterns: AArray HOT 1
- haxe hl.dx.hxml HOT 1
- You can't iterate on a Dynamic value HOT 1
- Use recyclablePool for Entity.actions
- Cleanup Entity.shakeS() using dists instead of powers
- Tutorial works no longer HOT 5
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