Comments (1)
I fixed it in the latest commit
It was caused by my unfinished JsonDataManager tool which was made to operate json files as scryptableObjects on the fly. And on buildtime such json files was forsed to move from hardcoded path Musc/Configs to standalone build folder. I didn't know about streaming assets at the time :)
aaaanyways, I commented out this tool, maybe I'll got the time to finish this in the future. Thanks for bringing that out
from mybox.
Related Issues (20)
- Bug: Waiting for user code in MyBox.dll to finish executing HOT 3
- Crash in MySerializedProperty
- Constant errors with conditional field
- Enter Play mode being slower after install the package HOT 5
- Release with .unitypackage HOT 1
- Naming Conflit HOT 1
- Editor takes a long time in "MyEditorEvents.OnWillSaveAssets" HOT 4
- [ButtonMethod] not work in list item HOT 9
- Passing a List or Array to DefinedValues HOT 3
- ConditionalField does not work when RegexString is used on the same fields HOT 1
- Missing def for Attributes/DefinedValuesAttribute.cs HOT 1
- ConditionalFieldAttribute is rather slow HOT 3
- Suggestion: Help boxes
- Using [ConditonalField] causes Editor Button to be drawn twice HOT 2
- ReadOnly HOT 1
- "No GUI Implemented" when using a UIElement Property Drawer with Default Inspector. HOT 5
- MyEditorAudio.cs not found. HOT 1
- DefinedValues w. method is null HOT 4
- [ConditionalField] doesn't work with lists or arrays HOT 1
- Foldout doesn't work properly in child classes
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from mybox.