Code Monkey home page Code Monkey logo

Comments (5)

dcariola avatar dcariola commented on June 11, 2024

In that file I used the MiniJSON library to decode a .prjmods file contenents. It's used to automate the process patching the newly created xcode project. If you don't have the MiniJSON class in your project, you can simply change it to every json decoder you like. Simply change XCMod.cs on line 89.

Maybe I'll change this, as you're not the first that points this out. Does it make sense?

from xcodeeditor-for-unity.

dcariola avatar dcariola commented on June 11, 2024

This is the link to MiniJSON ( http://gist.github.com/darktable/1411710 )

from xcodeeditor-for-unity.

kimsama avatar kimsama commented on June 11, 2024

Yes, I already tried that MiniJSON at the link.

But MiniJSON at the link http://gist.github.com/darktable/1411710 does not
have jsonDecode() function.

-Kim

2013/2/27 Daniele Cariola [email protected]

This is the link to MiniJSON ( http://gist.github.com/darktable/1411710 )


Reply to this email directly or view it on GitHubhttps://github.com//issues/3#issuecomment-14160041
.

from xcodeeditor-for-unity.

dcariola avatar dcariola commented on June 11, 2024

Just noticed i'm using a different (older, I presume) version. Can't check for any sintax error right now, but I will definitely fix it in the main branch soon. Meanwhile, to make it work with the version at the previous link, try to edit line 4 to:

using MiniJSON;

and line 89:

_datastore = Json.Deserialize( contents ) as Hashtable;

from xcodeeditor-for-unity.

kimsama avatar kimsama commented on June 11, 2024

Thank you for the reply.

There is another error:

line 19 in XCodeEditorMenu.cs

The XCProject.ApplyMod method is not a static one but it is called it is
like a static.

By the way that's just a test purpose code, I quickly fixed that.

Thank you again.

-Kim

2013/2/27 Daniele Cariola [email protected]

Just noticed i'm using a different (older, I presume) version. Can't check
for any sintax error right now, but I will definitely fix it in the main
branch soon. Meanwhile, to make it work with the version at the previous
link, try to edit line 4 to:

using MiniJSON;

and line 89:

_datastore = Json.Deserialize( contents ) as Hashtable;


Reply to this email directly or view it on GitHubhttps://github.com//issues/3#issuecomment-14162346
.

from xcodeeditor-for-unity.

Related Issues (13)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.