Comments (8)
Checklist for @Davoleo :
- #86
- Rename Machine tab
- Decrease copper sword damage
- Increase tartarite axe damage
- Fix road hardness
For the moment we will do these things, the vanilla is made in its own way and our mod can't and mustn't follow it, in any case the copper is too advanced as damage. We will check to see what to weaken and what to upgrade
from metallurgy-4-reforged.
Going to change the tab name to a more general one
Don't really know what's going on with the tartarite axe, but I'll check it
The road is a minor bug, and I'll fix it as soon as possible
from metallurgy-4-reforged.
@Davoleo, pretty sure it is not just tartarite axe, but all axes. Axes generally should have higher damage than swords (about +1/+2) and lower attack speed (don't know the exact value). I know we try to not follow vanilla, but axe being a proper weapon should not be something we get rid of either since, unlike swords axes can penetrate armor (which helps balance out new ridiculous armors that we may or may not have had already added).
from metallurgy-4-reforged.
We will not follow the vanilla dynamics
from metallurgy-4-reforged.
Sucks to be me since I use axes as a weapon over swords xd
from metallurgy-4-reforged.
I get what you were telling me, I think +3 as a damage for an axe is too low, even if we don't follow how vanilla works, axe is indeed a weapon and should give a higher damage, at least than the pickaxe
from metallurgy-4-reforged.
I'll buff it slightly, so that people can still use it as a weapon, but not too much as to make @HurtsAsHell angry
from metallurgy-4-reforged.
Honestly if we don't want to follow vanilla then maybe give all tools a potential in battles, then me drawing textures for hoes wouldn't feel like such a waste of time. But alright axes getting fixed is enough to suffice. xd
from metallurgy-4-reforged.
Related Issues (20)
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- [1.12.2] 'Cold-Snap' doesn't instantly harvest blocks with a harvest level of 0, despite what the tooltip says. HOT 2
- [1.12.2] Aerodynamic via a Paragon Absorb doesn't seem to apply the speed boost. HOT 1
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- Dupe Bug [Midasium]
- Metallurgy 4 Quicksilver crashing HOT 2
- [Suggestion] Item Blacklist for increased Action Speed from Power User (Carmot Armor) / Quick Action (Quicksilver Construct's Armory trait). HOT 1
- Sanguinite Doesn't Respect Biome Configuration HOT 1
- [BUG] [COMPATABILITY ISSUE] Metallurgy Mod Stops Avatar: Out Of The Iceberg Moves
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- Conflict with Little Maid reimagined - mob spawning, works in 1.2. but not 1.3.0 or higher HOT 1
- Ruins Mod Crash HOT 2
- Paragon Absorber HOT 1
- Improved Tinker's Construct integration with material traits
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