Comments (3)
This isn't as easy as it sounds since the in-game IDs are hardcoded in uppercamelcase. I might look into it eventually.
from basemod.
Is it possible to iterate through the cards that exist? If so, perhaps you could iterate through each card and create a hash map for the dev console where the key is the toLowerCase() equivalent of the ID (however that works in Java) and the value is the actual properly camel cased ID? And then, if that's possible, you could still allow regular camel casing in the console by simply checking first for the ID and then if it fails checking the hash map for a lower case key?
Caveat: I haven't even opened the code for this project once, so please feel free to ignore me. :)
from basemod.
Yeah that would probably work but I'm not likely to get around to this any time soon.
from basemod.
Related Issues (20)
- Big issue with relic template
- Chinese description render defect
- Modal Choice Cards stay onscreen during choice action
- Command to change draw order HOT 1
- Do not launch. String out of range -1 HOT 1
- java.lang.NullPointerException HOT 1
- no meathod to calculate progress? HOT 2
- Unable to open console on mac HOT 1
- Loading minion animations created with Spriter.
- Conspire crash HOT 1
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- litteraly just started getting mods and this is the error i get HOT 1
- Custom blight list, like custom relic list
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- frame buffer couldn't be constructed: unsupported combination of formats
- How can βdeck add β add cards from other mods HOT 1
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from basemod.