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daviscook477 avatar daviscook477 commented on September 17, 2024

onSmith is part of the base game so I won't be changing it's function. Should BaseMod add a separate hook for card upgrades, for example a onUpgrade event that mods could subscribe to?

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daviscook477 avatar daviscook477 commented on September 17, 2024

Since the method upgrade in AbstractCard is an abstract method it can't be directly patched so instead I've patched upgradeName. Currently every card calls it when upgraded but if in the future a card doesn't call upgradeName this hook would break for that card in particular. Here's my idea on how to fix this (https://github.com/daviscook477/BaseMod/tree/feature/upgrade-hook) but it has some issues. Namely that this is called any time a card instance is upgraded and since the game likes to duplicate card instance and upgrade them when displaying potential upgrades this event would fire way too often,

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Problembeloeser avatar Problembeloeser commented on September 17, 2024

Yeah, a seperate hook would be nice. Although i don't know why this onSmith hook is placed there in the first place. I don't think it is even used in StS.

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