Comments (6)
Hi, there is a more logical way, in your state class :
// for the flash display list :
(view.getArt(physics) as SpriteArt).content.alpha = 0;
// in Starling we used a wrapper for the physics debug view :
((view.getArt(physics) as StarlingArt).content as StarlingPhysicsDebugView).debugView.alpha = 1;
Is it ok for you?
from citrus-engine.
it is better in the way that you do not depend on the order now, but yes, alpha = ... would be much cleaner ;) or could you at least respect default box2d alpha 0.4 ?
from citrus-engine.
It is set up to 0.5 by default : https://github.com/alamboley/Citrus-Engine/blob/master/src/com/citrusengine/physics/box2d/Box2DDebugArt.as
Would you prefer 0.4? It may become a problem with a white background.
from citrus-engine.
The 0.4 was mentioned in your docs somewhere (edit: here), but by default I have it fully opaque :(
from citrus-engine.
Normally, you should see it like this : http://citrusengine.com/bin/Citrus-Engine-Starling-Demo.html
Code source there : https://github.com/alamboley/Citrus-Engine-Examples/tree/master/src/starlingdemo
Try to redownload the swcs, it should works fine.
from citrus-engine.
Right, it does work with github swc. I was using the one from Lee Brimelow tutorial.
from citrus-engine.
Related Issues (20)
- MediatorScene._poolObjects after scene cycle, has null. HOT 2
- Implement a 'remove()' method to PhysicsCollisionCategories.as HOT 1
- ObjectMakerStarling is using old QuadBatch HOT 4
- Feathers swc version problem
- rename _realState to _realScene in display list Scene
- Jump bug CE 3.1.12 + Nape HOT 2
- MathUtils
- ViewportMode.FULLSCREEN -> ViewportMode.SHOW_ALL
- GameInput : update CE's input package
- easy way to activate/deactivate objects
- Accessing undefined properties starling.contentScaleFactor HOT 7
- CitrusSoundGroup could be created like any other CE object, not only creating a custom class HOT 3
- FluidBox.as needs to be removed HOT 1
- SpriteArt/StarlingArt dragonBones code HOT 2
- CitrusStarlingJuggler (pausable juggler) per StarlingScene
- Get rid of linked list in the pooling system
- The classes should implement the functions of interface 'ISpriteView' HOT 1
- Camera onPostUpdate / enabled
- Create NapePhysicsCompound/Box2DPhysicsCompound
- Yay
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