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I am currently making this project for computers not phones. In its current state I imagine performance would be pretty poor on Android.
You can try reducing the resolution by a lot since right now it is extremely large. This may help with performance.
I have long term plans for this project to become a PC game. But also shorter term plans to release this incrementally as a classic falling sand simulation for PC and (I hadn't considered it before) possibly also Android.
I would have to look into that but I do not know how long it would take. And I am more focused on adding some more features before releasing as a falling sand simulation.
What is your intention of getting this to run on Android?
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Thanks Reply.The way I make it run on Android is to modify your source code so that it can be compiled into an apk. But there are a lot of Java 8 syntax needs to be modified, I am not very good at this skill.
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