Comments (3)
I’ve been thinking on how to do this. I’ll likely add this in 0.18 or 0.19.
One issue is - should we games that you don’t have local save data, but that you have save data present on the cloud? To know if you have data present on the cloud, I need to query the cloud, which can increase the time it takes to display the game list to the end user.
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Good question.
Maybe you should have a file listing the game saves available on the cloud and query only that and not all the games.
That would make it quicker. (but managing that list will be tricky)
from opencloudsaves.
I need to query the cloud, which can increase the time it takes to display the game list to the end user
idea :
hash the game folder on each game, store hashes on a index.json (on sync update corresponding hash)
on app load, just DL the hashes file index, and filter list with that
this could help to preserve performance for this feature request too : #95 (if hash is different from the index, save dir is not up to date)
maybe rclone has some sort of this build in feature ?
from opencloudsaves.
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