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DavidArayan avatar DavidArayan commented on July 18, 2024 1

Yes, This was designed first and foremost for real-time usage. The total time it would take for the algorithm to process really depends on the complexity of the mesh you are cutting.

This was done as a side project so its not super-optimized, but I think its good enough for very simple use cases.

I'll throw together a real-time example scene in the coming days, I've been meaning to do a fun little project in VR anyway!

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paulcanning avatar paulcanning commented on July 18, 2024

Cheers!

I figured out how to trigger it, but more examples would be nice :)

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PatriceKast avatar PatriceKast commented on July 18, 2024

Hi there

I was just trying to achive the same thing (to slice an object during runtime)
but it didn't work...

I didn't find a runtime demo of the slicer framework, so could you please upload one? Would help me a lot :)

Cheers

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DavidArayan avatar DavidArayan commented on July 18, 2024

I've just completed a full refactor of the code (now on master branch). I'll look into adding a very simple realtime slicing demo soon.

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PatriceKast avatar PatriceKast commented on July 18, 2024

@DavidArayan Thank you so much, this would help! :)

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ymrg3307 avatar ymrg3307 commented on July 18, 2024

@paulcanning @DavidArayan @PatriceKast how did you achieve this? can you give me a step by step process

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RaidelRoss avatar RaidelRoss commented on July 18, 2024

Does not work on mobile

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paulcanning avatar paulcanning commented on July 18, 2024

I had it working on mobile no issue

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DavidArayan avatar DavidArayan commented on July 18, 2024

@RaidelRoss As per the issue Android Crash try to switch to the IL2CPP backend and try again. There seems to be some problems with Mono.

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