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daochenzha avatar daochenzha commented on May 19, 2024

@sunnyForIOS I think so. One way could be to generate self-play data with rules. We can use supervised learning to train an initial model. Then keep training the model with NFSP or DQN.

We are developing some rules, which should be available around the end of this year.

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AIMan-Zzx avatar AIMan-Zzx commented on May 19, 2024

so should we change the kicker net such as three with one, because the RHCP AI do not decode the kicker action with the same method which we use now . by the way ,I have a idea, when any player has only two or one card, we can use guess his handcards then use mcst to train replace the previous net,

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daochenzha avatar daochenzha commented on May 19, 2024

@sunnyForIOS I agree that using mcts when any player has only two or one hands would be a good idea. The search space is reasonable for mcts, which may deliver better performance than the neural net.

I think kicker net could also be trained based on the rules? But I am not sure whether it is applicable or not.

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AIMan-Zzx avatar AIMan-Zzx commented on May 19, 2024

Combinational Q-Learning for Dou Di Zhu in this paper the rule-based AI RHCP player is nomel level except no cooperate
maybe you had read it

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daochenzha avatar daochenzha commented on May 19, 2024

Yeah, I have read this paper. RHCP seems to be a good rule baseline to guide the agent.

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