Comments (8)
I've had the thought myself. But somehow I had mixed feelings. I still don't know why I have these mixed feelings xD
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I don't know why either, but I have had mixed feelings as well. I considered this idea when first designing the mod, but it seemed to make more sense to have a circuit board. Now that we're going 3d, the circuit board seems like an unnecessary restriction. Maybe people will finally stop comparing it to SCM! Mmm.... probably not. lol
One drawback to this idea that I can think of is the potential for confusion about block spaces. When a circuit spans multiple blocks, it won't be as obvious to the user where the block boundaries are. However, anyone who has worked with C&B will be accustomed to this idea, and the block boundaries will still be highlighted when looking at the block.
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One thing that would also change would be the cover. It would then have to be a "cover block".
And hmmm there would even be a new idea.
Camouflage cover blocks.
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I had considered camouflage when I first made covers. It looked like it was going to take more time than I wanted to put into it, but it's probably time to revisit that. Even with the panels, 3d makes the current covers a bit insufficient looking. At the very least, they need to be full block now.
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Hmm.. did you post that image to the wrong issue?
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@dannydjdk Well, the question is whether it is still an issue if it can be placed freely. Theoretically, the piston can then also push down into the tiny redstone structure below. xD
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Ah. Makes sense. With the panel, signals and pistons are not meant to pass through the panel, but they can go out to every other direction. Without the panel, yes, pistons will be able to push downward into the next block space if tiny redstone components exist there too. For now, the above image demonstrates a bug, but it has since been fixed.
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Related Issues (20)
- [bug] Redstone doesn't turn off after a pulse from a outside block HOT 2
- Tiny Signs or Labels HOT 1
- [Forge 1.18.2] Tiny Redstone signals travel faster depending on its direction. HOT 3
- [Forge 1.18.2] Tiny Redstone one-tick signals behave differently depending on its direction. HOT 4
- [Forge 1.18.2] Tiny Redstone tiny solid blocks not transmitting one-tick signal received from East (positive X) direction HOT 3
- Consider Making Silicon Compound Recipe Shapeless HOT 1
- [1.16.5] [bug] Problem when trying to connect redstone panel with one being vertical the other one is horizontal. HOT 1
- [Suggestion] Compatibility between create and tiny redstone++ HOT 4
- (1.18.2 Question) How does making covers with the block chopper work?
- Panel powering other panel like a solid block? HOT 2
- [Suggestion] Easier redstone traces -- Drag to place and/or Attempt to match with neighboring trace when sneaking
- [Suggestion] Bigger Buttons
- Tiny-R. components are water soluble HOT 1
- Request: Daylight/Moonlight Sensors and Tiny Skulk Sensors
- Neoforge compatibility? HOT 1
- 1.20.2 update?
- Crash involving PanelTile.updateVoxelShape HOT 5
- 1.19.2 Voxel shape crash from Tiny Redstone in a Create Clockwork modpack. HOT 7
- Timing issues HOT 1
- Create redstone support?
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