Comments (5)
Yes. I did list this (sort of) in the known issues in #8. Tiny redstone dust (along with Tiny Repeaters and Torches) always stays in place, even when the tiny block below it is removed.
Another consideration, I designed Tiny Pistons to not "pop" redstone dust in its path, but rather to just treat it as a non-pushable block. Maybe it's time to reconsider that decision as well.
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Perhaps another question to consider is this: is this vanilla behavior useful? If we choose to allow redstone to remain on top of an extended piston, will it break any vanilla redstone mechanics, or will it just add to the compactness potential of circuits without any undesired side affects?
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I had read the list, but since it was a different variety, I thought: better make a note of it.
Maybe you can define methods with: needBase():boolean;
and needStaticBase():boolean
or something like that.
needStaticBase
: pistons are bases but not static.
Because of redstone on pistons:
One possibility is that you can build a kind of fuse.
At the moment I don't know of any other advantage. Only that it's a certain limitation and that's just the way it is with vanilla.
I am not aware of any side effects.
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I decided to go with vanilla behavior here for consistency and for the reason you mentioned. In general, it's hard to predict how someone may end up using vanilla mechanics that don't seem to have a good use at first.
With that in mind, we will likely see an update in the near future allowing pistons to break redstone, repeaters, etc. in their path.
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Oh wait! I forgot to make the back of the piston safe for placement.
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Related Issues (20)
- Tiny Comparators Should Ignore Signals from Inventory Blocks HOT 1
- [bug] Redstone doesn't turn off after a pulse from a outside block HOT 2
- Tiny Signs or Labels HOT 1
- [Forge 1.18.2] Tiny Redstone signals travel faster depending on its direction. HOT 3
- [Forge 1.18.2] Tiny Redstone one-tick signals behave differently depending on its direction. HOT 4
- [Forge 1.18.2] Tiny Redstone tiny solid blocks not transmitting one-tick signal received from East (positive X) direction HOT 3
- Consider Making Silicon Compound Recipe Shapeless HOT 1
- [1.16.5] [bug] Problem when trying to connect redstone panel with one being vertical the other one is horizontal. HOT 1
- [Suggestion] Compatibility between create and tiny redstone++ HOT 4
- (1.18.2 Question) How does making covers with the block chopper work?
- Panel powering other panel like a solid block? HOT 2
- [Suggestion] Easier redstone traces -- Drag to place and/or Attempt to match with neighboring trace when sneaking
- [Suggestion] Bigger Buttons
- Tiny-R. components are water soluble HOT 1
- Request: Daylight/Moonlight Sensors and Tiny Skulk Sensors
- Neoforge compatibility? HOT 1
- 1.20.2 update?
- Crash involving PanelTile.updateVoxelShape HOT 5
- 1.19.2 Voxel shape crash from Tiny Redstone in a Create Clockwork modpack. HOT 7
- Timing issues HOT 1
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