Comments (2)
Duplicate of #8
Thanks for the suggestions. As I mentioned in #8, I do have mixed feelings about this possibility given the significant complexity increase, both for me and for players. If I do implement this, it will probably be in a more vanilla style, since I'm trying to keep the mod as close to vanilla as possible. The idea is that, if you know how to do something with vanilla redstone, I want you to be able to use that same knowledge in Tiny Redstone. But, that may be too impractical in a 3d scenario. So, I'll definitely be considering your suggestions when I get to that point.
I'm closing this issue, because it's a duplicate, but it will be linked from the other issue. Feel free to pick up on the conversation over there.
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:o sorry I miss-read the other suggestion, and hadn't noticed it was a similar suggestion.
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Related Issues (20)
- Panel item stacking issue HOT 1
- Feature Request: Tiny Command Block
- Vanilla and tiny tick speed is different HOT 2
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- intermittent crash on startup, 1.19.2 HOT 1
- Improve interaction between placed panels in different orientations
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- Tiny Comparators Should Ignore Signals from Inventory Blocks HOT 1
- [bug] Redstone doesn't turn off after a pulse from a outside block HOT 2
- Tiny Signs or Labels HOT 1
- [Forge 1.18.2] Tiny Redstone signals travel faster depending on its direction. HOT 3
- [Forge 1.18.2] Tiny Redstone one-tick signals behave differently depending on its direction. HOT 4
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- Consider Making Silicon Compound Recipe Shapeless HOT 1
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- [Suggestion] Compatibility between create and tiny redstone++ HOT 4
- (1.18.2 Question) How does making covers with the block chopper work?
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