Comments (8)
Thanks @kode54 for looking into this.
I'm using this page as a reference for the file format:
http://www.vgmpf.com/Wiki/index.php/MDS
I have written a simple program to parse the RIFF files, but trying to parse 370.riff using this structure gives me the following data:
header = RIFFD? MIDSfmt
dwTimeFormat = 12
cbMaxBuffer = 384
dwFlags = 4096
numBlocks = 0
You refer to a length field, but where are you getting this from? Do you have a format specification I can look at?
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RIFF is a generic container format. The total file length, minus 8, is written immediately following the 'RIFF' and immediately before the field describing which format the file is, 'MIDS'.
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Thanks again @kode54! By reducing the length field by 8 and renaming to .mids I am able to play the files through foobar using your MIDI player component. The mystery sound files? The game soundtrack, in MIDI format.
from open-rival.
The lengths appeared to be correct, it's just that there's 8 extra bytes that whatever you used to extract them left off.
from open-rival.
I used a tool called Watto's Game Extractor. Not sure how it does the extraction. I'll contact the author, but I think it's unlikely I'll get a response.
from open-rival.
Thanks for contacting me Dan. Game Extractor was incorrectly calculating the length of the audio files as part of the scanner function, which I have now fixed and will include in the next release (3.07). I have sent you an email with a patched version which you can use in the interim to extract the files at their correct lengths.
from open-rival.
Yes, you can find an article on the format here:
https://en.wikipedia.org/wiki/Resource_Interchange_File_Format
It is a generic container format. "RIFF" is the header signature, the four bytes following it contain the length of the data following that field, and thus the total size of the file minus the 8 bytes that make up the signature and the length field.
The four bytes which follow the length are the type identifier, which is "MIDS" in this case, which I assume means a MIDI stream of some sort. It was used by a number of Windows games.
My midi_processing library documents the RIFF MIDS format in its parser. It also documents an unrelated MIDI container format, the RIFF RMID format, which is basically just a standard MIDI file in the data chunk of a RIFF container, for the purpose of supporting RIFF INFO or possibly RIFF 'id3 ' tagging.
https://github.com/kode54/midi_processing
E: Edit further: I just overexplained in a reply, before I realized I had my email client configured differently on this machine than my desktop. It's set to show newest posts at the top, so I was replying to your oldest message again. Oops.
from open-rival.
Thanks @wattostudios for the fix, I have re-extracted the audio files and they work fine now!
And thanks @kode54 for the extra info 😁
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