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Hi there, I'm Daniil Vinnik!

My projects

  • Omniforce: Main project I'm currently working on. It was initially designed for 2D games, but now it has course on implementing full 3D workflow capable of running actual 3D games. It features high-performance 2D renderer, rigid body dynamics, C# scripting using Mono, Editor, projects workflow, and Entity-Component System. Currently audio system, asset compression is under active development. New renderer, designed for 3D (and entire engine in general) is developed in omni2024 branch. It is planned to implement rendergraph-driven renderer, which will utilize modern Vulkan features and techniques, such GPU driven rendering, GPU-generated particles, indirect drawing, GPU memory decompression and others.
  • Motus3D: it is game engine I'm working on and currently my main project. It uses Vulkan as its graphics API, targets on rendering 3D meshes with PBR rendering, has Input system, logging, layer-based architecture and other techniques.
  • Motus: it is lightweight version of Motus3D, which uses OpenGL as its graphics API and mainly targets to 2D rendering, integrated with ImGUI framework for UI rendering, has Input system and 2D camera.

About me

Born in Verkhivtseve, Ukraine, I used to like computers and video-games from childhood. While I was playing games, I wondered how do they work, and what stands behind it, how exactly my computer can draw all those beautiful landscapes? When I turned 11, I applied to ItStep Junior Academy, where I have shown excellent result as student. Later, when I was 15, I decided to enroll to ItStep Academy's Software Engineering Faculty, where I study now concurrently with university.

My interests

  • Programming and game engines
  • Video-games and gaming
  • Math
  • Physics
  • Karting and racing
  • Formula 1
  • Middle-age history

Daniil Vinnik's Projects

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glm icon glm

OpenGL Mathematics (GLM)

groupprojectdnu icon groupprojectdnu

Developing pizza service application for DNU group project using WPF.

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

libdeflate icon libdeflate

Heavily optimized library for DEFLATE/zlib/gzip and NVIDIA GDEFLATE compression and decompression

stb icon stb

stb single-file public domain libraries for C/C++

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