Comments (2)
https://danigb.github.io/smplr/ seems to work on my (android) device. What is the problem exactly?
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https://danigb.github.io/smplr/ seems to work on my (android) device. What is the problem exactly?
@danigb just no sound on your page as well. I forgot to say (but you can see that I mentioned SafariI) that I tested with iPhone 14 Pro Max, iPhone 12, and iPhone 11 Pro Max (the latest iOS on each device)
However, the sustained test works great.
Drums work well, all keyboard instruments don't work on click (tap, maybe this is the issue)
Sometimes I see this in the Safari console
Note: it will not work in silent mode (dedicated iPhone button) even if you increase the volume (this is fine but can confuse)
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Related Issues (20)
- When scheduling large number of notes, no sounds is being output HOT 14
- Error: "Relative module specifiers must start with “./”, “../” or “/”.`" HOT 1
- Outdated Documentation HOT 1
- onEnded has stopped working with version 0.10 HOT 2
- Playing notes does extra logging in the console HOT 2
- setVolume and reverb effect no longer working. HOT 4
- Version 0.11.0 - onStart does not fire when added to player.start({}) HOT 3
- Store the SoundFont objects in a list, and cannot reference them
- ElectricPiano.start fails silently without velocity parameter
- Support for using standarized-audio-context HOT 8
- Feature change not included in recent package published HOT 1
- TX81Z from ElectricPiano 404 HOT 3
- loading mp3 file HOT 1
- Non-integer note values do not work with Soundfont class HOT 4
- Playing back mp3 in Buffer - onEnded doesn't fire HOT 2
- Drum Machine: Roland missing ogg files, sampleNames issue with MFB-512 HOT 4
- Providing frequency for playback instead of notename/noteNumber HOT 5
- Error while importing Soundfont HOT 2
- Ideas to handle clicking when looping and custom soundfonts HOT 9
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