Comments (6)
Yes, several sprites for a single player, but for that to happen I need to adapt to the project and its creation method. That said it may take a while, but when it's done I'll do a PR for you.
from reldens.
hi @kazuyabr , I think I have a fix already for the audio in the new beta.19, I will try to cherry pick it but there are a lot of changes related to the audios becuase the new admin coming.
Additionally, with the new admin in the beta.19 I've also included storage drivers and one of those is for MikroORM which will allow us to use non-relational databases.
I'll keep you posted as soon I have news on this.
Thanks for reporting! You should join our Discord channel :)
Regards,
Damian
from reldens.
So in reality I already participate in the discord.
But there is an area Brazil lacking there, because I'm Brazilian and I speak Portuguese.
It's easier for me to speak in my own language kkk, but let's go.
Next I want to contribute to the development, but this part of the initial audio bothers me a lot, if you can send a DIFF just to fix this problem, it helps me not to have to silence the audio game.
First I want to create a character creation scene with several sprites to choose from (typical of MMORPG).
Another thing, have you ever used PhaserJS Editor? looks like an excellent tool to speed up Phaser project development.
Take a look, I think you'll like it: https://phaseeditor2d.com/
from reldens.
The best options I can offer you is spanish :D I'm from Argentina LOL
If you want a quick fix you can disabled or remove the audio from the database.
It may take me a while until I get back on the road since I've got really bad luck with the last laptop I've got and the SSD died after 2 months of use... so I'm in the middle of the recovery process and setting up everything again.
First I want to create a character creation scene with several sprites to choose from (typical of MMORPG).
You mean several sprites for a single player? If you get that working and contribute to this project I would love to get that feature.
I've never used Phaser editor, only TiledMap Editor because I needed to get a standard way of generate maps, but after that any animations or whatever game-related stuff users want to create that will be custom game-theme related, so out of the scope of the project.
from reldens.
hi @kazuyabr I've been trying to reproduce the music issue but so far I wasn't able to do it, so a few questions:
- Does it happen to you on the demo? https://demo.reldens.com/
- Is happening on some specific browser or device?
- Does it happen you do some specifc action in the game or follow up some specific patern?
Any other extra information about will be appreaciated!
Thanks!
from reldens.
I'm closing the issue, I couldn't reproduce it and a lot of things changed related to the audios packages.
Now the contents can be modified from the admin and the audios package is one of the packages that already have the hot-plug feature fully working.
from reldens.
Related Issues (20)
- [Feature request] Use firebase for authentication HOT 3
- is it possible to change the firebase database to local database eg:mysql???
- is mobile devices supported? HOT 1
- [Bug] - Players position at top. HOT 1
- ER_BAD_FIELD_ERROR: Unknown column 'skills_levels_modifiers.level_id' in 'where clause' HOT 3
- [Bug] - Installation - Invalid Version: undefined. HOT 1
- Docker-compose quickstart HOT 1
- lagging when switching rooms HOT 1
- [BUG] - World collisions HOT 1
- [BUG] - Scene change movement HOT 1
- [BUG] - Simultaneous keys press not working properly HOT 1
- [BUG] - UI not running when changing scene HOT 2
- [BUG] - Player attacks not working HOT 1
- [BUG] - Player body size and collisions HOT 1
- [BUG] - Bullets issues on beta.8 HOT 2
- [BUG] - Build process consuming memory HOT 2
- [BUG] - Lower Right corner of "Forest" HOT 2
- [BUG] - Pathfinder on narrow paths. HOT 1
- [BUG] - Bullet hit moving the player. HOT 1
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