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ryanzec avatar ryanzec commented on June 15, 2024 1

Thanks, it does seem like both your suggestions work in this case. I think I only tried the directive version as initially I could not get it working with a normal if (but that was because I was unaware on how to export a project without debug which I have since figured out).

I am relatively indifferent to the formatting of the preprocessor, I only favor allow leading whitespace as it just make the code slightly cleaner but I will close this since the expected patterns do work and you can decide if it is worth allowing leading spacing since it is not really that big of a deal.

Thank you for building and maintaining this plugin.

from gdscript-preprocessor.

dalexeev avatar dalexeev commented on June 15, 2024

Hello! Thank you for your interest.

func _ready() ->void:
	#~if OS.is_debug_build()
	var c = 0

Currently, directives must start at the beginning of the line, like the C/C++ preprocessor. I can add indentation support if you wish.

func _ready() -> void:
#~if OS.is_debug_build()
    var c = 0

Note that the plugin also tries to resolve regular if/elif/else statements (albeit less reliably). I supposed that directives would be used primarily outside function bodies, since GDScript does not support if/elif/else outside functions.

func _ready() -> void:
    if OS.is_debug_build():
        var c = 0

from gdscript-preprocessor.

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