Code Monkey home page Code Monkey logo

caesaria-game's Introduction

CaesarIA

Master: Build Status Linux: Build Status Windows: Master:Windows Android: Build Status Macos: Build Status

IndieDb Rating

CaesarIA 0.5

Work for CaesarIA began in 2009, it was a wide screen mod for Caesar III. In 2012 development moved to a standalone game with its own engine. In 2014, the game was released in steam, but still open-source software. It is an open-source remake of the popular citybuilder/economic strategy - Caesar III, videogame by Empressions Games. Now, CaesarIA is still in development phase, which means an early experimental stage. It is playable, and you can already download and test the game, but some features yet still missing. When CaesarIA will be released? It is very hard to quetion. Even after we are done implementing all the features, we will want to continue work for new features and testing. Information about release will be posted.

See more info at the ours website

Installation

CaesarIA requires some resources from a copy of the original game. When installing manually, copy the Caesar III .sg2 and .555 files to CaesarIA's gfx folder: \resources\gfx, videos to \resources\smk and sound to \resources\audio

The resources can be in a different folder as the CaesarIA data. You can also specify your own path by passing the command-line argument "-c3gfx " when running CaesarIA.

Saves

On Windows, Mac OS X CaesarIA will also check the following folders:

  • \saves (Windows 2000/XP/7/8)

On Linux

  • /.caesaria/saves (Linux)

Resources

  1. It's recommended you copy the resources to the "gfx" folder. The installer does not automatically detect a Caesar III installation.

  2. You may need to run the updater.[exe/linux/macos], which will download all assets necessary for playing the game: configs, textures, sounds etc.

  3. You may download the new set of graphics, which we use in steam version

Configuration

CaesarIA has a some settings which can be customized, both in-game and out-game. These options are global and affect any old or new savegame.

For more details please check the wiki.

Development

CaesarIA does not require any specific frameworks - all the frameworks we need are placed in the game repository. The game engine used is a patched version of SDL2, which is also packaged as part of game. You may need to install gcc or any compiler to be able to build game. We use "cmake" for creating configs and building the game.

It's also been tested on a variety of other tools on Windows/Mac/Linux. More detailed compiling instructions and pre-compiled dependencies are available at the wiki.

caesaria-game's People

Contributors

akuskis avatar amdmi3 avatar amorde avatar andreibranescu avatar b606 avatar bvschaik avatar caiiiycuk avatar dalerank avatar gandjx avatar gasobi avatar gathanase avatar gecube avatar gus-costa avatar hellium666 avatar imperatorprime avatar isergieienkov avatar karolpawlowski avatar malkavi avatar martin-schultz avatar nickers avatar rovanion avatar silascodes avatar sleepstranger avatar softer avatar susnux avatar velesey avatar veprbl avatar victorsosa avatar vladrassokhin avatar yanrishatum avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

caesaria-game's Issues

Android make fails with current instructions

With current instructions to build the code for Android, the make command fails with following error:

In file included from jni/application/core/scopedptr.hpp:21:0,
from jni/application/vfs/path.hpp:22,
from jni/application/vfs/directory.hpp:21,
from jni/application/main.cpp:20:
jni/application/core/requirements.hpp:22:23: fatal error: version.hpp: No such file or directory
#include "version.hpp"

I changed "#include "version.hpp"" to " #include "android-version.hpp"" and added path to /android/android-project/jni/src/xcompile in android-project/jni/application/Android.mk With these changes code compiled.

Use DRAKON diagrams for making diagrams.

I read dalerank article here: http://habrahabr.ru/post/235813/
I think it is much better to use DRAKON diagrams for making diagrams. Why to use DRAKON:

  • No line intersections. You will never find in DRAKON diagram two or more lines intersecting each other! Not seen in other diagramming systems!
  • Silhouette structure. It allows to break one diagram in to several logical parts. Not seen in other diagramming systems!
  • No slanting or curved lines. Only straight lines with right angles.
  • Icons are placed only on vertical lines.
  • Branching is done in a simple, visible and consistent way.
  • Each diagram has one entry and one exit.
  • Also you can generate code from DRAKON diagrams with DRAKON Editor. It supports visual programming in several programming languages, including Java, Processing.org, D, C#, C/C++ (with Qt support), Python, Tcl, Javascript, Lua and Erlang.

More about DRAKON:
English:
http://en.wikipedia.org/wiki/DRAKON
http://drakon-editor.sourceforge.net/DRAKON.pdf
http://drakon-editor.sourceforge.net/
http://forum.oberoncore.ru/viewforum.php?f=136

Russian:
https://ru.wikipedia.org/wiki/%D0%94%D0%A0%D0%90%D0%9A%D0%9E%D0%9D
http://forum.oberoncore.ru/viewforum.php?f=77&sid=82d06438bc3f61c07fde7bc7bb74a5e1

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.