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dzmitry-lahoda avatar dzmitry-lahoda commented on July 21, 2024

Seems there is no need to create package with Unity 2018 target .NET Standard 2.0. Sample will be enough.

  1. Usual DI with trees and interpretation. To use after fixed for LINQ interpretation for Android IL2CPP https://fogbugz.unity3d.com/default.asp?1091189_1sqkebcrot7vvv9b
    1.1 There are hooks which are run by Unity upon start. But registration here.
    1.2. There are start routines so put some resolve here.
    1.3. There is update ticks - put resolutions here for moving square ILogger and ICalculator and IFooBar and IEventAggregator(try register generic and resolve concrete, if not - work with concrete and document that).

  2. DI Zero.
    2.1. Create asmdef folder with usual project build by VS code
    2.1. Build it to get tt run.
    2.3. Same items as 1.
    2.4 Document how to build and run.

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dzmitry-lahoda avatar dzmitry-lahoda commented on July 21, 2024

I will look into the issue I hope within some time frame.

May be will do like

https://github.com/PlayFab/PlayFabGameServer

StrangeIoC is a super-lightweight and highly extensible Inversion-of-Control framework, written specifically for C# and Unity.

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dadhi avatar dadhi commented on July 21, 2024

To not forget may be it make sense to add interpretation only mode (the Rule for that).

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dadhi avatar dadhi commented on July 21, 2024

@dzmitry-lahoda DryIoc now has a "fast" Rules.WithUseInterpretation mode.
Maybe you can try to write a sample now?

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dadhi avatar dadhi commented on July 21, 2024

Likely Nope.

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