Comments (3)
Gonna get a fix together,
The printMap() & render() functions are extremely similar so it might be a good idea to simply call printMap() from pz-battlesnake instead of re-implementing it
Are you talking about the render() in the GO or Python part?
from pz-battlesnake.
Are you talking about the render() in the GO or Python part?
Curious why you aren't just calling the GO printMap
function that already exists in the official battlesnake rules repo. Seems easier than reimplementing
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Curious why you aren't just calling the printMap function that already exists in the official battlesnake rules repo. Seems easier than reimplementing
to call the PrintMap in the official one, I would need to instantiate their GameState and keep the state synced, A bit more complicated than re-implementing it.
My plan in the future to look at the rendering, right now my focus is on #8 and next one would be #5, I have planned to look at rendering (will be done at the same time as vectorized environment)
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