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DaanDeMeyer avatar DaanDeMeyer commented on August 17, 2024

Thanks for debugging the issue! I'm not sure why console windows don't pop up when I run the tests.

The proposed fix seems like a good one. Do you want to make a pr or should I apply the fix myself?

from reproc.

Tarquiscani avatar Tarquiscani commented on August 17, 2024

I'm leaving this comment just to help other people that may experience the same issue, not to suggest a change.

The issue appears when starting an Unreal Engine process by this library.
Normally when you run UE4Editor.exe -log, both a game window and a debug console open. The debug console is a child of the Unreal process.
On Windows when starting the process by reproc the debug console doesn't show up (despite I can see its process running). Also its output isn't redirected to the parent console. I don't know exactly why this is the case, however I solved by reverting the commit c90924e and changing the following line in process.windows.c:

.wShowWindow = SW_HIDE

with this one:

.wShowWindow = SW_SHOWNORMAL

Doing so the debug console of Unreal appears in a separate window as expected

from reproc.

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