Comments (1)
Yes. Think of d3.forceCenter as shifting the viewport, rather than shifting the graph, such that the graph is always at the center of the viewport. In contrast d3.forceX and d3.forceY push the nodes, and correspondingly apply momentum. The old force.size and force.gravity in v3 are equivalent to the new d3.forceX and d3.forceY in v4. There is no equivalent to d3.forceCenter in v3.
If you have a question about D3’s behavior and want to discuss it with other users, also consider the d3-js Google Group or joining the d3-js Slack.
Thank you! 🤗
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Related Issues (20)
- Saving, restoring and continuing a d3-force page HOT 6
- Iterative-Relaxation in d3.forceLink
- README has links to non-force-directed beeswarms
- Forcing angle in crystalline structure HOT 1
- simulation compute x/y/vx/vy as NAN sometimes HOT 1
- Collide force doesn't handle identical initial positions well HOT 7
- use in nuxt js
- Method to get all forces currently set (or at least clear them)
- Adding labels on top of nodes HOT 3
- Cannot assign to read only property 'vx' of object '#<Object>' HOT 1
- forceSimulation: number too small: cx="-3.2056569513393925e-168", Safari 15.4 HOT 2
- consider making .tick() reversable / accept negative iterations HOT 6
- All nodes starts to move when click and holding one node HOT 3
- Importing to NestJs causes module import error
- Cant pass extra data in nodes in simulation.nodes function HOT 1
- `forceCollide` ignores fixed positions HOT 5
- d3 v7 chained methods of forceLink "is not a fucntion" HOT 2
- `README` links to deprecated notebook HOT 1
- if you change a variable in an expression and use it twice gives undetermined result ( a = i++ + i;)
- Opportunity for performance gains via d3-force-reuse?
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