Comments (1)
You can get the adjacent Voronoi cells using delaunay.neighbors. This is used to implement delaunay.find, for example. You can also access the internal data structures directly if you prefer, as described in this guide: https://redblobgames.github.io/delaunator/
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Related Issues (20)
- Generating higher-order Voronoi diagrams HOT 1
- Adding points incrementally without retriangulating HOT 3
- voronoi.cellPolygons skips null cells, and doesn’t report the cell’s index. HOT 3
- README misleading with "no-dependency library" line HOT 2
- Error with es6 worker + es6 modules HOT 18
- Would it be possible to make this work with a convex hull boundary for the Voronoi cells? HOT 2
- Delaunay points are a list of NaN HOT 1
- _edge() Comparison of numbers is unsafe HOT 5
- voronoi tiling goes a bit crazy when points are duplicated in the input HOT 1
- Broken voronoi HOT 3
- Update rollup and rollup-plugin-terser HOT 2
- Cosmetic Index out of bound check fix. HOT 1
- Minor change: Only compute bl and cl when needed. HOT 1
- renderPoints(5) crashes
- context.moveTo and context.lineTo implementation HOT 1
- Voronoi Polygon generator HOT 1
- convenience delaunay.edges() function?
- voronoi don't cover the rectangle? HOT 7
- Edges that both sides are clipped sometimes will not be identified as voronoi neighbor HOT 2
- Odd failure HOT 4
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