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neuecc avatar neuecc commented on May 28, 2024 5

C# 11/ .NET 7 will not be available in Unity for a long time (Unity 2025?).
In order to run it in Unity today, it would require dedicated code that replaced it extensively (a slight decrease in performance, but I think the decrease would be less significant).
After the current .NET 7 is used to users and the code is more reliable, I may think about it.

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hez2010 avatar hez2010 commented on May 28, 2024 2

It's C# 11/.NET 7 specific, because it's extensively using ref fields and abstract static methods in interface to achieve zero-overhead, which are only available in .NET 7+. The mono runtime as well as il2cpp ships with Unity simply doesn't support those features at all.

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neuecc avatar neuecc commented on May 28, 2024 1

I've started to create .NET Standard 2.1 support #27
It may includes .NET 5, 6 and Unity 2021.

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neuecc avatar neuecc commented on May 28, 2024

I've released 1.4.0, it supports it.

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