Comments (4)
C# 11/ .NET 7 will not be available in Unity for a long time (Unity 2025?).
In order to run it in Unity today, it would require dedicated code that replaced it extensively (a slight decrease in performance, but I think the decrease would be less significant).
After the current .NET 7 is used to users and the code is more reliable, I may think about it.
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It's C# 11/.NET 7 specific, because it's extensively using ref fields and abstract static methods in interface to achieve zero-overhead, which are only available in .NET 7+. The mono runtime as well as il2cpp ships with Unity simply doesn't support those features at all.
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I've started to create .NET Standard 2.1 support #27
It may includes .NET 5, 6 and Unity 2021.
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I've released 1.4.0
, it supports it.
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Related Issues (20)
- Problem with using memorypack on a external dll library, problem with polymorphism on c# 8.0 HOT 2
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- CS9192 Argument 1 should be passed with 'ref' or 'in' keyword - In generated code for struct HOT 6
- Example how to Serialize to string then from string orginal data HOT 2
- MemoryPack.MemoryPackSerializationException : Sequence reached end, reader can not provide more buffer. HOT 1
- Confusing wording in the README.md HOT 1
- Generics issue.
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- How to get written count when use BrotliCompressor? HOT 2
- .Net 8 NativeAOT Crash when serialize any type contains generic property. HOT 1
- BrotliDecompressor take too many CPU HOT 5
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- C# Generic class support HOT 2
- Unexpected sequence reached end exception HOT 4
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