Comments (9)
this seems to be an issue that was present in an early version of Crafty as well: http://craftyjs.tumblr.com/post/4601812926/0-4-2-released
from quintus.
Tested in Chrome and FF on a Android 4.2 tablet and it works fine, although these browsers don't seem to support the viewport tag.
I think this is related to the viewport tag in some way.
from quintus.
Mhh, it seems that there's a mistake in your code, I get this error message:
Uncaught TypeError: Cannot read property 'lists' of undefined
from quintus.
hi @yckart try the finished version of the game, it happens too and there are no errors: http://static.pablofarias.com/racinggamefinished/
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In my Android 4.2.2 tablet the bug occurs using the native Android browser. Using Chrome and FF is not observed. So far seen in the native browser in Android 2.3, 4.1 and 4.2.2.
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I get the impression this was solved here: thatpixguy@987fb8b but somehow never nade it to the main repo
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Problem with that solution was hasTouch is true for a whole bunch of desktop browsers - which then don't trigger the mouse events.
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You are right! didn't think of those Windows 8 "yoga" tablets :)
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It seems the issue is on the old Android browser only, at least it's not present on Android Chrome or FF and people who published to Android using Cordova haven't reported this issue.
New Android devices come with Chrome as the default browser so this issue is no longer present on those.
I don't like the idea to make a tweak for a particular browser that's not even used in newer devices. If we did something like this (#39 (comment)), developers who want to support this browser could easily turn mouse events off when on it.
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Related Issues (20)
- Upgrade to ES6? HOT 5
- Sprites collision off
- in Q._generateCollisionPoints, obj.p.points is undefined, which throws an error HOT 1
- Scale To Fit is not working HOT 3
- Overload drawButtons method
- CSV support for TMX
- Player sporadically falling through collision layer on high fall HOT 4
- Does quintus support internal collision?
- Quintus does not load json maps but no error in the console. HOT 1
- Cannot read property 'rate' of undefined HOT 1
- loadTMX() function does not fire in IE11
- Duplicate Player Image. One Animates and Moves, the other one stay static. Q.sheet problem? HOT 2
- Collision Issues: Only Background detected as being collide.
- Can't make the z index order work
- Supports mobile? HOT 3
- Sprite asset with image format .png not rendering on safari HOT 2
- Quitnus not loading assets HOT 26
- [Question] Collision area
- Cannot read property 'getAttribute' of null - Trying to load tmx file HOT 2
- Any interest in creating a proper npm package?
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