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cykod avatar cykod commented on August 21, 2024

Hi @clshack,

All that asset loading does is put entries in the Q.assets[assetName] hash, so it's not a problem if you want to work around this (I'm working on some minification code that does this automatically), the easiest way is just to add some stuff directly onto that assets hash:

Q.assets['sprites.json'] = { ... json data ... }
Q.assets['level1.json'] = [ [ 0, 0, 0, ... ], [ ... ] ... ]

The way I've done it in production games is to create a separate Quintus module that has your data in it:

 // in mygame_mydata.js 
Quintus.MyData = function(Q) {
  Q.assets['sprites.json'] = { ... json data ... }
  ... set more assets ...
}

// in mygame.js, make sure your HTML loads mygame_mydata.js
var Q = Quintus().include("Sprites, Scenes, ..., MyData");

// You'll now have your assets preloaded and can use offline without a server

This is something worth noting in the guide - I'll add it in.

from quintus.

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