Comments (1)
This is by design. VCC does not provide any way for package creators to auto import examples. The VRChat docs mention using the Unity Package Manager to import these into your project.
https://vcc.docs.vrchat.com/guides/finding-the-samples#other-package-samples
The issue with auto importing all examples for this package is that there are three different versions of the exact same examples, one per compiler. Since I don't want to bloat user projects with items I know won't be used, I let the user pick which compiler example they intend to work with.
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Related Issues (10)
- [1.1.2] Pool version logs v1.1.1 instead of v1.1.2
- Automate pool size using VRCWorld
- Please update the repo to properly support the newer VRChat SDK versions with UdonSharp built-in. HOT 1
- PlayerObjectPool not automatically created if inspector isnt shown HOT 1
- Create U# V1.0 fork for those who only plan to use U# HOT 1
- [v0.0.3] _GetOrderedPlayers can contain multiples of the same player HOT 1
- Create generic version that splits setting player index and assigning objects HOT 1
- Can't assign a prefab to PlayerObjectAssigner
- Udon Behavior Error HOT 2
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